A fun survival game set in the open world of Ultracore. Build, grow and defend your town from attacking enemies. Go on adventures to loot, gather resources, discover a beautiful fantasy map, unlock Skills, build bases, find mounts and shape the world. Alone or together with friends old and new.
[h3]PATCH NOTES: February 12, 2024[/h3]
[h2]Localization[/h2]
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[*] Updated in-game Localization
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[h2]Combat & Animation Bugfixes:[/h2]
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[*] Fixed an issue where if a creature died during an animation, the animation would still play in its entirety
[*] Fixed a bug where no footstep sound would play in lock-on mode while strafing
[*] Improved visual overlay effect for iframes during dodge and when receiving damage; it’s now applied to the entire character.
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[h2]Town Building Bugfixes:[/h2]
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[*] Fixed a bug where the general workbench didn't count towards upgrade requirements.
[*] Fixed an issue with pinned recipes, specifically with the cost reduction perk on certain crafting recipes.
[*] Fixed an issue with Building Pieces that displayed an incorrect, alternative version of the selected piece while moving the piece around
[*] Fixed an issue that caused scaled Building Pieces to change their scaling after being moved
[*] Fixed certain areas where Creatures could spawn or walk into cliffs near Lovers Shire
[*] Fixed an issue that prevented claiming abandoned towns that didn't have a gate
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[h2]Town Attacks Adjustments:[/h2]
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[*] Implemented new possible Town Attack Outcome - “Draw”, which will be triggered, when
[*] Enemies are not defeated within the Town Attack time limit
[*] No valid path can be found from a gate to the Town Center
[*] The attacking Enemies can’t find a valid spawn location
[*] A draw lets the current Wrath goes down by 10, so if you deposit another Crystal an attack will start
[*] Losing a town attack does not cause a deleveling, it will reduce the crystals you put into the town by by 50% and reset the wrath to 0
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[h2]Known Issues:[/h2]
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[*] We have made 'leveling up' the town a bespoke interaction. This button does not automatically appear in the town menu when you meet the requirements, you will have to close and reopen the town menu.
[*] Darkwood Beams use a smaller variant as default, these don't connect to the ground. You can switch to the large one by Shift+Scrolling
[*] The combat finishers we removed still have an entry in the Keybinds, this key is shared with 'Copy Blueprint'. You can ignore the duplicating keybind warning when you assign a new key to copy blueprint.
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As always, we appreciate your feedback, and if you have something to say, let us know on our [url=https://discord.gg/https://discord.gg/blankhans]Discord[/url]!