Patch Notes 2024-12-02

Coreborn

A fun survival game set in the open world of Ultracore. Build, grow and defend your town from attacking enemies. Go on adventures to loot, gather resources, discover a beautiful fantasy map, unlock Skills, build bases, find mounts and shape the world. Alone or together with friends old and new.

[h3]PATCH NOTES: February 12, 2024[/h3] [h2]Localization[/h2] [list] [*] Updated in-game Localization [/list] [h2]Combat & Animation Bugfixes:[/h2] [list] [*] Fixed an issue where if a creature died during an animation, the animation would still play in its entirety [*] Fixed a bug where no footstep sound would play in lock-on mode while strafing [*] Improved visual overlay effect for iframes during dodge and when receiving damage; it’s now applied to the entire character. [/list] [h2]Town Building Bugfixes:[/h2] [list] [*] Fixed a bug where the general workbench didn't count towards upgrade requirements. [*] Fixed an issue with pinned recipes, specifically with the cost reduction perk on certain crafting recipes. [*] Fixed an issue with Building Pieces that displayed an incorrect, alternative version of the selected piece while moving the piece around [*] Fixed an issue that caused scaled Building Pieces to change their scaling after being moved [*] Fixed certain areas where Creatures could spawn or walk into cliffs near Lovers Shire [*] Fixed an issue that prevented claiming abandoned towns that didn't have a gate [/list] [h2]Town Attacks Adjustments:[/h2] [list] [*] Implemented new possible Town Attack Outcome - “Draw”, which will be triggered, when [*] Enemies are not defeated within the Town Attack time limit [*] No valid path can be found from a gate to the Town Center [*] The attacking Enemies can’t find a valid spawn location [*] A draw lets the current Wrath goes down by 10, so if you deposit another Crystal an attack will start [*] Losing a town attack does not cause a deleveling, it will reduce the crystals you put into the town by by 50% and reset the wrath to 0 [/list] [h2]Known Issues:[/h2] [list] [*] We have made 'leveling up' the town a bespoke interaction. This button does not automatically appear in the town menu when you meet the requirements, you will have to close and reopen the town menu. [*] Darkwood Beams use a smaller variant as default, these don't connect to the ground. You can switch to the large one by Shift+Scrolling [*] The combat finishers we removed still have an entry in the Keybinds, this key is shared with 'Copy Blueprint'. You can ignore the duplicating keybind warning when you assign a new key to copy blueprint. [/list] As always, we appreciate your feedback, and if you have something to say, let us know on our [url=https://discord.gg/https://discord.gg/blankhans]Discord[/url]!