Dark is the Night

Coreborn

A fun survival game set in the open world of Ultracore. Build, grow and defend your town from attacking enemies. Go on adventures to loot, gather resources, discover a beautiful fantasy map, unlock Skills, build bases, find mounts and shape the world. Alone or together with friends old and new.

The night can be menacing, but for the fearless Coreborn, it's a time of opportunity. In the upcoming Dark is the Night update, those who dare to explore Ambros' shadows will encounter new challenges and enticing rewards. [img]{STEAM_CLAN_IMAGE}/42865745/1c9a3d43157a442d951c41516b7839ff2a8d9889.png[/img] Nocturnal variations of familiar creatures will emerge offering unique rewards. You can use new interior lamps to light up your town, creating a secure haven in the darkness. And for the boldest adventurers, the Moonhunter armor set provides formidable protection against all Ambros creatures, day or night. With Halloween just around the corner, we wanted to transfer a bit of the festivity and bring some real-life culture to the Hedonists. Until November the 14th you can claim your own Pumpkin Lantern recipe from a friendly Jibbling in Coreheim to share the seasonal mood with all those around you. [img]{STEAM_CLAN_IMAGE}/42865745/71a97bae3cced0a80b9d406fc5e8894437a97e36.png[/img] [h3]Darkness Falls[/h3] When the sun sets in Ambros, a veil of darkness descends. The paths you roamed comfortably by day turn into foreign lands, and new dangers emerge. But where there is darkness, you will find light. New resources will make venturing into the shadows of Ambros worth your while, and a brand new tool, accompanied by helpful new accessories, will make treading the Dark easier for you. [h3]Nocturnal Creatures[/h3] The nocturnal creatures begin to roam the plains, glowing in an eerie hunger, and they won't return to their lairs until the crack of dawn. These new variations each haunt you in different biomes, each home to a different habitat. A new system of attack chains has been introduced with these cunning nocturnals, forcing players to think carefully about when to engage and when to retreat. But for those who brave the darkness, new and plentiful rewards await. [img]{STEAM_CLAN_IMAGE}/42865745/9d32d4f2ce410df47086240d0d957ddfa75587b3.png[/img] [h3]Illuminating the Shadows[/h3] The Night can be a lonely and dangerous place, but it doesn't have to be. With the new interior lamps, you can illuminate your town and create a safe haven inside the umbra. Interior lamps come in a variety of shapes, sizes and various materials. You can find the recipes for interior lamps in your building menu once you have unlocked them. [img]{STEAM_CLAN_IMAGE}/42865745/bbd736c6f665368a780257db84051fa005d7a320.png[/img] [h3]New Armor Set![/h3] Forged from the spoils of the Night, the Moonhunter set offers powerful protection against all creatures of Ambros, day and Night. This end-game level gear set will not only provide you with a fierce look but also prove you as a worthy Coreborn who faces the lurking hazards of the shadows. So prepare yourself, Coreborn. The darkness is coming. And with it, new challenges await. Will you rise to the occasion? As always, we appreciate your feedback, and if you have something to say, let us know on our [url=https://discord.gg/coreborn]Discord[/url]! [h2]PATCH NOTES[/h2] [h3]Ambros[/h3] [list] [*] “The Night” has fallen on Ambros. We adjusted the nights to be much darker and introduced new challenges to it making it a more hostile experience compared to the day. [*] The nocturnal creatures will now roam Ambros when dawn sets in. Don't let yourself be too lulled by their shine; they are much stronger than their daytime counterparts. [*] Added three new gathering resources that spawn at night. You’ll find fireflies, glowing mushrooms and the mysterious moonstones. These resources stand out with their glow in the Dark and are rare but easy to spot once found. [/list] [h3]New Equipment[/h3] [list] [*] Added the powerful Moonhunter set that can be crafted from the loot and resources that came with the night. [*] Introduced a torch as a new tool. It helps you navigate in the darkness and also calms nearby nocturnal creatures. [*] Added three new accessories that cast light around you. It comes in handy for situations where you better have the sword and not the torch drawn. [/list] [h3]New Interior Decorations[/h3] [list] [*] Added three sets of interior lamps to illuminate your towns you can find in your building menu after you unlocked the recipes. You can choose from wood, stone or metal and each set comes with four standing and four wall-mounted lamps. The number of lamps you can place is limited and increases with your town level. [*] During the Halloween festivities in Tormentosia, you have the opportunity to decorate your house with pumpkin lanterns. In Coreheim, you'll find a Jibbling that's hard to miss and can provide you with lantern recipes. He’ll be around until the 14th of November. [/list] [h3]Combat[/h3] [list] [*] Introduced a new attack chain system that you can experience when fighting the nocturnal creatures. This is a first step we want to experiment with to make combat more diverse and challenging. In a fight, you need to carefully consider when to engage and when to take a step back. [*] Added a new dimension to the aggro system that takes light sources into account. When equipped with a lightsource, aggressive creatures will be more shy before engaging with you. Nonetheless, you should avoid getting too comfy with them. [/list] [h3]Movement[/h3] [list] [*] Improved the jump animation by adding visual weight representation before jump and after landing showing impact. [*] Improved the existing fall animation. Added the ability where the player goes to a panic fall loop animation when falling from great heights. [*] In addition, we added a rough landing animation to improve the feedback for the fall damage when falling from great heights. [*] There’s now the ability to slide from steep angles, instead of running down and up. The animations will get polished soon, but the changes should already add more fluidity to locomotion. [*] The input lag for the dash and dodge has been reduced. [/list] [h3]Music[/h3] [list] [*] Added a new night-themed OST that you can sometimes hear during the night [/list] [h3]Quality of life improvements[/h3] [list] [*] You can now move building pieces by holding K [*] You now get some resources back when you destroy building pieces by pressing X [*] Improved the visibility of building system blueprints for easier placement during the night [*] Added a small arrow indicating the orientation of certain building pieces when placing the building blueprint [*] Status effects now show their duration [/list] [h3]Localization[/h3] [list] [*] Updated the French localization (shout out to CdriX from our community 🙌) [*] Minor improvements and bug fixes for other languages [/list] [h3]Performance improvements[/h3] [list] [*] Improved network performance to allow faster building replication to the clients [/list] [h3]Bugfixes[/h3] [list] [*] Fixed a bug that caused town centers and workstations to sometimes use the wrong town permissions if towns were really close to each other [*] Storage chests are now affected by gravity and no longer get destroyed when they lose stability they just drop to the ground [*] Adjusted the size of the gigantic log that was spawned from small trees [*] Fixed visual issues on the river near the Graveyard [*] Fixed a bug where offline town members were not shown correctly [*] Fixed a bug that lead to missing icons in the skill menu [*] Fixed a bug that prevented rotating the character while creation [*] Removed landscape spikes in the ocean [*] Fixed a bug that lead to issues when remapping keys [*] Prevent creatures from spawning inside your house [*] Fixed some bugs that could lead to server crashes [*] Added a couple of improvements (backend, matchmaking) to prevent connection issues [/list] [h3]Known issues[/h3] [list] [*] Under certain conditions, player inputs can get blocked upon login. This results in players not being able to draw tools or jump. This happens very rarely and we can’t pinpoint the exact reason for this behavior just yet. You can resolve this by restarting the game. [/list]