A fun survival game set in the open world of Ultracore. Build, grow and defend your town from attacking enemies. Go on adventures to loot, gather resources, discover a beautiful fantasy map, unlock Skills, build bases, find mounts and shape the world. Alone or together with friends old and new.
Happy Tuesday to all in the Corenations!
We are pleased to present to you our Patch #4, the result of your valuable feedback and further improvement by our fantastic team, to address your ideas, bug reports, and requests.
But as always, let's cut to the chase and get to what really is important. The changes!
General:
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[*] User-specific Keybinding is finally a thing now!
[*] You can now remove Town Expansions you've already placed.Keep in mind you can only destroy the furthest expansion from your town center. Also if a creature destroys a town extension all extensions beyond that distance will be destroyed as well.
[*] The Oropala Armor Set got added to the creature-specific mystery bags.
[*] We added a credits button to the main menu so you can see who worked on the game!
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Game Design:
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[*] The quality of a mystery bag is now determined by the lowest quality item in its loot table.
[*] We slightly increased the drop rate of Golden Garnet.
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UI / UX:
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[*] Names of your town members are now shown, even when they are offline
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3D, Level Design, and Animations:
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[*] More resources that previously spawned too high up or outside the shield were placed back on the ground and within the shield.
[*] We added some Griz to certain caves.
[*] The outskirts of Coreheim got a little polish.
[*] But also, Coreheim itself got polished, so check it out!
[*] Mud that before spawned on Iron Ore Spawns got removed.
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Thanks again, and we sincerely hope you enjoy the new and further polished content. We look forward to hearing more of your thoughts and feedback, so remember to let us know what's happening in your head!
Until next time,
The Blankhans Team