A fun survival game set in the open world of Ultracore. Build, grow and defend your town from attacking enemies. Go on adventures to loot, gather resources, discover a beautiful fantasy map, unlock Skills, build bases, find mounts and shape the world. Alone or together with friends old and new.
Patch Notes [#5]
We hope you are having a wonderful day, dearest Coreborn!
We have returned with, of course, a fresh bunch of fixes and improvements to you to test and enjoy! But see for yourself:
Game Design:
[list]
[*] We fixed an issue with the cost reduction perk on crafting stations.
[*] Crafting stations now use the items from the player inventory plus all available chests in a town.
[*] (To Enable a Storage Chest for Town Crafting, click the Lock in the top right corner of the Storage Chest. Green ( Open Lock) means all stations in the town can use this storage chest to get items. Red ( Closed Lock ) means the crafting stations don't take resources out of this chest.)
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Engineering:
[list]
[*] We added a place and a destroy VFX to the anvil and the cooking stations.
[*] Fixed an issue of losing stability when you mixed different building materials.
[*] We implemented an additional town ID check to fix some issues when accessing storage chests.
[*] We Fixed a Bug that was caused by the cost reduction perk on certain crafting stations.
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UI / UX:
[list]
[*] Fixed the credits overlapping with the version number.
[*] Fixed an issue where players could see all towns on the map.
[*] The new map markers now have outlines for better visibility.
[*] Added a “fighting” symbol to the town, when it is under attack.
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3D, Level Design, and Animations:
[list]
[*] We’ve removed collision from some foragable resources (Berry Bushes, Serenade Anchora, … )
[*] Added ambience sounds (pipes, steam, etc.) to Coreheim.
[*] Removed some Voice NPCs from Coreheim.
[*] The Resin VFX of the Oropala no longer collides with its tail.
[*] We have improved the AI pathfinding on roads.
[*] We also updated the Oropala Resin attack animation to no longer skip the recovery.
[*] The player slash attack VFX should no longer cause the strange rotation offset.
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As always: Thank you so much for your feedback. We are adding more and more quality-of-life features while also trying to address the bugs and issues you are reporting, so please keep those requests, ideas, and problem reports coming so that we can keep improving the game for all of you!
Your Blankhans Team
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[i]Addendum: We are aware of the current bug that causes a crash/lag when crafting mass items at a crashing station and are working on a solution. Thank you![/i]