[h1]2.0.6 Patch Notes[/h1]
[b]Gameplay Changes / Improvements[/b]
[list]
[*] Wax Wings now give the player the ability to slow down time temporarily by pressing the Jump button
[*] Added a cooldown for Spiked Boots' effect on bosses and tightened up the hit detection (now requires you to land near the head of the enemy)
[*] Improved controller icon handling for many controllers
[*] Increased the max distance of laser sights to make Snipers more fair in very large rooms
[*] Moved the achievement unlock point in Old Red’s quest to the turn-in step instead of the reward step
[*] Charged weapons no longer fire when going through doors
[*] Added a failsafe to detect and kill enemies that are stuck outside of rooms in the rare case that this happens (which would previously cause a softlock in the room)
[*] Decreased Scattershot damage and Membrane’s firerate
[*] Just Desserts Golfing will now let you swing at any zoom level
[*] Enemies now drop currency when transmogrified
[*] Gave Hattori more clear dialogue when temporarily out of stock
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[b]Bug Fixes[/b]
[list]
[*] Fixed several issues which could cause the player to take damage when entering a room before taking full control (especially the Marine’s second level)
[*] Fixed a bug causing a few weapons to show up with unusual frequency under certain circumstances
[*] Fixed an issue where enemies with long weapons could shoot through some thin walls
[*] Fixed an issue where the fullscreen mode of the game was reset to Fullscreen Windowed each time the game was started for some players
[*] Fixed an issue where one purchasable hat wasn’t showing up in the hat shop (this should be the missing #34 for the achievement)
[*] Fixed some aim issues with companions on the fight with the final boss
[*] Fixed an issue where climbing elevators could rarely require a vertical jump higher than the player’s jump height
[*] Fixed an issue where the player could take damage during the transition to the Mutread Head on some elevators
[*] Fixed an issue in Winchester’s Game where the camera would shake when zoomed out completely at some resolutions
[*] Fixed the parallax background speeds for some elevators
[*] Fixed a camera issue which could cause the camera to smoothly move to Cadence and Ox’s room in the Underbreach instead of snapping to the new location
[*] Fixed an issue where you could fall through a specific point in the Train’s floor while using Rapid Descent
[*] Fixed an issue where changing controllers could break the binding screen
[*] Fixed several issues caused by pausing the game during special scenes
[*] Fixed a visual issue where certain parts of the end game scene were not properly destroyed
[*] Fixed some tutorial issues with the new control options
[*] Fixed an issue where the combo meter was playing VFX and sounds even after level 20
[*] Fixed some issues with charged gun audio
[*] Fixed an issue where Bello’s shop music was playing longer than intended on the fifth floor
[*] Fixed several display issues with the new Russian font
[*] Fixed an issue where the Diginomicon could remain dark after showing multiple unlock messages
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[b]Hotfix 1[/b]
[list]
[*] Fixed an issue where the UI was not displayed on Very Low settings
[*] The Machine Fist explosion will no longer hurt the player
[*] Fixed an issue where the Riddle of Lead description was in Russian for Korean players
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[b]Hotfix 2[/b]
[list]
[*] Fixed an issue where the Spiked Boots UI was not displayed correctly
[/list]
[b]Hotfix 3[/b]
[list]
[*] Fixed an issue where keyboard binding was no longer working for some players
[*] Fixed an issue where transitioning to the final boss was causing fall damage at some less common aspect ratios
[/list]