Patch Notes (2.0.6)

Steam Community Items

[h1]2.0.6 Patch Notes[/h1] [b]Gameplay Changes / Improvements[/b] [list] [*] Wax Wings now give the player the ability to slow down time temporarily by pressing the Jump button [*] Added a cooldown for Spiked Boots' effect on bosses and tightened up the hit detection (now requires you to land near the head of the enemy) [*] Improved controller icon handling for many controllers [*] Increased the max distance of laser sights to make Snipers more fair in very large rooms [*] Moved the achievement unlock point in Old Red’s quest to the turn-in step instead of the reward step [*] Charged weapons no longer fire when going through doors [*] Added a failsafe to detect and kill enemies that are stuck outside of rooms in the rare case that this happens (which would previously cause a softlock in the room) [*] Decreased Scattershot damage and Membrane’s firerate [*] Just Desserts Golfing will now let you swing at any zoom level [*] Enemies now drop currency when transmogrified [*] Gave Hattori more clear dialogue when temporarily out of stock [/list] [b]Bug Fixes[/b] [list] [*] Fixed several issues which could cause the player to take damage when entering a room before taking full control (especially the Marine’s second level) [*] Fixed a bug causing a few weapons to show up with unusual frequency under certain circumstances [*] Fixed an issue where enemies with long weapons could shoot through some thin walls [*] Fixed an issue where the fullscreen mode of the game was reset to Fullscreen Windowed each time the game was started for some players [*] Fixed an issue where one purchasable hat wasn’t showing up in the hat shop (this should be the missing #34 for the achievement) [*] Fixed some aim issues with companions on the fight with the final boss [*] Fixed an issue where climbing elevators could rarely require a vertical jump higher than the player’s jump height [*] Fixed an issue where the player could take damage during the transition to the Mutread Head on some elevators [*] Fixed an issue in Winchester’s Game where the camera would shake when zoomed out completely at some resolutions [*] Fixed the parallax background speeds for some elevators [*] Fixed a camera issue which could cause the camera to smoothly move to Cadence and Ox’s room in the Underbreach instead of snapping to the new location [*] Fixed an issue where you could fall through a specific point in the Train’s floor while using Rapid Descent [*] Fixed an issue where changing controllers could break the binding screen [*] Fixed several issues caused by pausing the game during special scenes [*] Fixed a visual issue where certain parts of the end game scene were not properly destroyed [*] Fixed some tutorial issues with the new control options [*] Fixed an issue where the combo meter was playing VFX and sounds even after level 20 [*] Fixed some issues with charged gun audio [*] Fixed an issue where Bello’s shop music was playing longer than intended on the fifth floor [*] Fixed several display issues with the new Russian font [*] Fixed an issue where the Diginomicon could remain dark after showing multiple unlock messages [/list] [b]Hotfix 1[/b] [list] [*] Fixed an issue where the UI was not displayed on Very Low settings [*] The Machine Fist explosion will no longer hurt the player [*] Fixed an issue where the Riddle of Lead description was in Russian for Korean players [/list] [b]Hotfix 2[/b] [list] [*] Fixed an issue where the Spiked Boots UI was not displayed correctly [/list] [b]Hotfix 3[/b] [list] [*] Fixed an issue where keyboard binding was no longer working for some players [*] Fixed an issue where transitioning to the final boss was causing fall damage at some less common aspect ratios [/list]