Patch Notes (2.0.3)

Steam Community Items

Hey Gungeoneers, Just wanted to provide another small patch tonight with some balance and control tweaks we’ve been working on. The immediate focus for us over the next few days is continued balance, QOL improvements and new control options (including a combined jump/dodge button, controller cursor option, and cursor customizations). As always, please keep providing feedback [url=https://support.exitthegungeon.com]here[/url], and see the full patch notes below! [h1]2.0.3 Patch Notes[/h1] [b]Gameplay Changes / Improvements[/b] [list] [*] Added an Aim To Fire option: this allows controller users to fire just by aiming with the right stick, rather than requiring aiming and a separate Fire button [*] Added an Auto-Descend option: this allows players to drop down through platforms by using the down key, rather than requiring Jump + Down [*] Buffed the Charge Shot and Blunderbuss [*] Decreased enemy/boss health slightly on all levels but the first [*] Reduced the combo cost of using blanks (they no longer drop your combo level, only clear progress towards the next combo level) [*] Redistributed gun qualities along Combo levels, which should make gun spawns better at lower levels. We will be looking at more ways to improve how the combo system/changing guns feels in subsequent patches [*] Increased hegemony credit drop rates (and increased them even further for flawlessing a boss) [/list] [b]Bug Fixes[/b] [list] [*] Fixed an issue where Meowitzer could disappear when the game was paused during a certain attack [*] Fixed an issue which could prevent you from entering doors [*] Fixed an issue which could result in the player not being able to fire with the banana [*] Fixed a visual issue with some shop departures [*] Fixed a problem where pausing the game when projectiles are being reflected could cause large slowdowns [/list]