Patch Notes 1.1.7

PlateUp!

Cook and serve your dishes, design and decorate your restaurants, and expand your culinary kingdom with new unlocks, abilities and dishes in procedurally-generated locations. Classic cooking action with permanent roguelite progression. Hire your friends - or do it all yourself!

[h3][b]Features[/b][/h3] [list] [*]Added a new Bakery gamemode, where you can bake a variety of exciting things. In this new mode, your customers only order a flavour - it's up to you to decide what to make them. Start with chocolate cookies and work your way up to 3 flavours in 5 varieties! [*]Coffee now a base dish. You now have access to coffee as a dish in the headquarters that you can start a run with on any map type, and enjoy your laid-back cafe in any setting. You can now also franchise coffee normally and use the Variety card to create the restaurant-coffee shop of your dreams! [*]New cosmetic UI. The outfit selection mirror in the bedrooms has been upgraded, allowing you to browse the full range of cosmetics before choosing what to wear. [*]New cosmetics, new player colours. To give you an excuse to use the new mirror, we've added a new set of pastel colours to choose from. To celebrate PlateUp's anniversary we've also added a new set of party hats, including a candle and a sparkler. [*]New dish stats on cards. To help you make the most important decisions in your restaurant career, we've added a new info panel at the bottom of dish cards, showing you how difficult the recipe is, how long it takes customers to eat, and how much they pay for each portion [/list] [h3][b]Balance[/b][/h3] [list] [*]Dishes can now have a per-dish eating time. Most dishes are still set to the default for now, but coffee has a longer eating time than other dishes and some cakes have different eating times. This is shown on the card when you select it [*]Stuffing is now -30% customers (rather than -15%) [/list] [h3][b]Fixes[/b][/h3] [list] [*]Items that are shared are now only drawn for one customer while being eaten [*]Improved quality of all UI panels [*]Improved snapshots system and dish icons [*]Tweaked pot stack to look less like a counter when empty [*]Added a snowflake icon to the freezer and frozen prep station blueprints to make them clearer [*]Fixed a bug where desserts could sometimes stop being ordered [*]Added more slots in the practice kitchen for recipes with lots of ingredients [/list]