Patch Notes 0.2.2 - September 1st, 2021

Mightyy's FPS Aim Trainer

Mightyy's FPS Aim Trainer takes Aim Training to the next level. All new features you didn't even know you wanted from aim training, including replay system, advanced statistics and a wealth of customization designed to rival other aim trainers on the market.

A new patch is available on Mightyy’s FPS Aim Trainer that will improve the game experience for the players. I would like to thank everyone that has played so far and for providing feedback. The trainer will only improve and get better overtime. [b]General[/b] [list] [*] Leaderboards are now shown on the right side when you view a scenario or play one in challenge [*] When beating a new high score in challenge you’ll now see your previous best score [*] Added new option “Hitmarker Style” you can now select your own hitmarker image [*] Added new option “Hitmarker Animation” you can now select what kind of animation plays when dealing damage with hitmarkers enabled [*] Added Session Time that will persist if you restart scenario / switch to practice mode [*] Added Local Time that will show your live computer time while playing [*] Added HUD Item Visibility Option “Show Local Machine Time” (enabled by default) [*] Replay system can now display restart events and kill events on the timeline and they are highlighted with white and red lines according to the event [*] Replay system added visibility controls to hide restart / kill events [*] Moved some hitmarker visual options to the general tab to make it slightly easier to modify your hitmarkers with the new options that were added [*] Formula display is now much more clearer for humans, the old version was quite confusing and didn’t make sense in some situations. [/list] [img]{STEAM_CLAN_IMAGE}/40973189/1f3a7f4238ba6a7aac21c6eea73a18a8f902c540.gif[/img] [b]Scenario Editor[/b] [list] [*] Increased maximum bot count from 24 to 240 [*] Spawner fixed an issue that would cause spawn points to always select first index spawn if they were placed too closely to each other. This change was mostly targeted towards fixing tight corridor maps with a small number of spawns. Further spawn tools and changes will hopefully be shipping in future updates as I want to continue to make anything they need. [/list] [b]Bug Fixes[/b] [list] [*] Fixed an issue that would cause the game to lock up if you had the leaderboard preview window open and you finished a challenge without closing it. [*] Fixed a UI bug that would cause toggle box items to not have correct spacing on child objects. You don’t need to know what this means, toggle boxes will look nicer when items are activated when checked. [*] Fixed a bug with leaderboards that would cause scrolling to yourself to be offset and weird, it will now be centered and if you don't have a score on the leaderboard it wont scroll at all. [*] Fixed a bug with replay payloads restarting the scenario will now correctly appear when that event is sent. [*] Fixed an issue with the formula UI showing square root if multiplier was none. This was purely visual; it won't affect scenario scoring at all. [*] Fixed a bug that would cause internal “Is Challenge Playing” to still be true when unloading a playlist [*] Fixed a bug that would cause leaderboard previewer to be hidden after you stopped playing a playlist [*] Hitmarker Z order has been fixed to be on front instead of back, this lets you swap out hitmarker to be exactly the same as crosshair but only changing the color! [/list]