Introducing Multiplayer Duels

[h2]New Feature Multiplayer Duels[/h2] 1v1 your friends on any scenario in multiplayer. This new multiplayer duel feature allows unlimited freedom as you can duel on any workshop scenario of your choice. [img]{STEAM_CLAN_IMAGE}/40973189/adca441f9d16d4f31aa8bd1741d3c21d1293871d.png[/img] We've added a party system and chat system to allow you to continue to play with your friend even after finishing an duel everything is persisent and just works. [img]{STEAM_CLAN_IMAGE}/40973189/48b6e6be6a0009f5504369d44535c8571f86bd7e.png[/img] Please let us know if anything breaks or goes wrong in the [url=https://steamcommunity.com/app/1332220/discussions/1/]Bug Forums[/url] as we're still testing and gathering feedback with this large and complicated feature. We'd love to hear your feedback and ideas. [h2]Suggestion System[/h2] When finishing a challenge in solo we'll now suggest another scenario like the one you just played, with time this will improve even more as we get more scenarios. [img]{STEAM_CLAN_IMAGE}/40973189/9c4d879bad4be0f9f35664da470383fd5fcb577e.gif[/img] [h2]New Options[/h2] [h3][b][Options > Visuals][/b][/h3] [list] [*] Added Floor Scale option [*] Added Wall Scale option [*] Added Healthbar Scale option [*]Added back button to option menu you no longer need to press escape to exit [/list] [h3][b][Options > Key Bindings] [/b][/h3] [list] [*] Added a new binding “Open Social Chat” under miscellaneous category [/list] [b][Developer Comment][/b] With the introduction of multiplayer 1v1’s there's a new chat interface when you join a friend, the new key binding allows you to rebind the key required to open the chat window while playing in-game. [h2]Bug fixes[/h2] [list] [*] Fixed an issue that would sometimes cause floors and walls to appear yellow or super dark [*] Fixed a bug that would cause score intro animation to not play correctly on challenge end screen [*] Fixed an issue that would sometimes cause party member image to appear white or not be callbacked on the client [*] Fixed a bug that would cause multi profile cycle bots to not reset to the first index state when restarting a scenario. [*] Fixed issue where if you accepted an invite and didn’t have the game launched it wouldn’t connect to the party server. [*] Fixed issue where sometimes external cameras wouldn’t render correctly in packaged game [/list]