Benchmark Ranked Update

Mightyy's FPS Aim Trainer

Mightyy's FPS Aim Trainer takes Aim Training to the next level. All new features you didn't even know you wanted from aim training, including replay system, advanced statistics and a wealth of customization designed to rival other aim trainers on the market.

Mightyy's FPS Aim Trainer is getting a major quality of life pass among some major features such as Benchmarks and Human Bots. [h1]Introducing Benchmarks [/h1] Benchmarks are now officially intergrated into the game, you can make your own or check out the communities creations. Today with the launch we've partnered with CIS-AIMERS to bring you their official benchmark hand crafted by the top aimers in the world. Check out the featured CIS-AIMERS Benchmark in the game browser. $100 cash prize is going to be available for the rank 1 player. Winners are decided December 15th, 2021. 1st Place - $100 2nd Place - $25 3nd Place - $10 [img]{STEAM_CLAN_IMAGE}/40973189/5d73d62a892c8c968082439ca54db0b104f0b6e1.gif[/img] [h1]Hello Humans[/h1] Humanoids are now available in the editor, you'll start to see these in online scenarios over the next few weeks as more user generated content is made with the new editor tools. [img]{STEAM_CLAN_IMAGE}/40973189/d577121561c42f386293d063f9e2a04f84eae180.gif[/img] [h2]New Features and Quality Of Life Improvements[/h2] [list] [*] Added Benchmark Tab to main browser, you can now sort locally or online [*] When in local scenarios there's now a new button to create a new scenario [*] Added New Option to change health bar colors Options > Visuals > Enemy Health Bar Color [*] Added New Option to change health bar colors Options > Visuals > Enemy Health Bar Color [*] Added some new tooltips for modify, create new scenario etc [*] When Hovering over colors it will now display the actual color code # [/list] [h2]Editor Changes[/h2] [list] [*] Added “Bot Respawn Type” to scenario editor, you can now choose what type of respawning method to use [*] Added “Movement Speed Crouch Penalty Percent” to character editor, you can now reduce the movement speed percentage while crouching [*] Added “Humanoid” to character editor this can be found under Characters > Character Shape Type > Character Shape > Humanoid [*] Added “Bot Strafe Left / Right Hold Action Percentage” to bot editor, you can now reduce the amount of time a bot strafes for on the left right movement channel. [*] Added “Always Opposite Direction Left / Right” to bot editor, you can now forcefully cause bots to strafe in predictable patterns instead of randomly. For example left right left right instead of randomized. [*] Added “Bot Strafe Forward / Back Hold Action Percentage” to bot editor, you can now reduce the amount of time a bot strafes for on the forward back movement channel. [*] Added “Always Opposite Direction Forward / Back” to bot editor, you can now forcefully cause bots to strafe in predictable patterns instead of randomly. For example forward back forward back instead of randomized. [*] Added “Bot Strafe Upward / Down Hold Action Percentage” to bot editor, you can now reduce the amount of time a bot strafes for on the up down movement channel. [*] Added “Always Opposite Direction Upward / Down” to bot editor, you can now forcefully cause bots to strafe in predictable patterns instead of randomly. For example up down up down instead of randomized. [/list] [h2]Bug Fixes[/h2] [list] [*] Fixed a bug that would cause bots to always jump / play jumping animation for humans [*] Fixed a bug that would cause bots to sometimes be off centered [*] Fixed a bug that would cause mightyy internal library to miscalculate average values sometimes [*] Fixed a bug that would cause some stats to not be saved [*] Fixed a bug that would cause “Smoothly Move To New Position” to not function correctly and cause bots to look weird [*] Fixed an issue with unhover / hover button states on icons [*] Fixed an issue that would cause benchmarks to load slowly [*] Fixed an issue that would cause flying bots to never change direction rarely [*] Fixed a bug that would cause internal storage to dump too early if everything was not ready yet [*] Fixed nasty issue with storage encryption [*] Fixed issue that would cause replays to not load correctly if loading them from statistic overview page on a newer patch version [/list]