Hunted by mercenaries of an enemy with untold power, the fighter Pseudo and the creature under his protection begin a perilous quest to the edges of strange lands.
[b]Greetings, dear fighters![/b]
We've just rolled out a new update, bringing lots of tweaks to exploration, inventory and more...
Without further ado, here's what we changed:
[h3]Exploration[/h3]
[list][*] Added additional details to environments to help with navigation.
[*] Improved world map legibility.
[*] Progression tab moved to the first slot for easy access.[/list]
[h3]Levelling[/h3]
[list][*] Enemy health bars change color when they are highly above your level.
[*] Skill points and experience points notifications added.
[*] Player stats now include effect of armor in the player level tab.[/list]
[h3]Inventory[/h3]
[list][*] Inventory tabs can be cycled through.
[*] Tchaks can now be equipped and unequipped from the inventory slots.[/list]
[h3]Combat[/h3]
[list][*] Created short tutorial videos in the game over screen to remind players of the core combat mechanics.
[*] Some special attacks have minor buffs to stun.
[*] Parry buffed in damage output and slightly larger active frames.
[*] Hornet Artifact damage scaled for Titan enemies.[/list]
[h3]Fixes[/h3][list]
[*] Fixed potential crash at startup.
[*] Fixed non-progression at temple entrance.
[*] Fixed bug when summoning identical characters with the pact artifact.
[*] Fixed flasks not producing mixtures when mixing certain ingredients.
[*] Fixed Dark Enemies not appearing when defeating day time counterpart.
[*] Fixed boss being able to kill player after being defeated.
[*] Fixed enemies not having proper level when summoned with Pact Artifact.
[*] Fixed poison damage animation not showing up on certain enemies.[/list]