Patch Note — v28515

Clash: Artifacts of Chaos

Hunted by mercenaries of an enemy with untold power, the fighter Pseudo and the creature under his protection begin a perilous quest to the edges of strange lands.

[b]Greetings, dear fighters![/b] We've just rolled out a new update, bringing lots of tweaks to exploration, inventory and more... Without further ado, here's what we changed: [h3]Exploration[/h3] [list][*] Added additional details to environments to help with navigation. [*] Improved world map legibility. [*] Progression tab moved to the first slot for easy access.[/list] [h3]Levelling[/h3] [list][*] Enemy health bars change color when they are highly above your level. [*] Skill points and experience points notifications added. [*] Player stats now include effect of armor in the player level tab.[/list] [h3]Inventory[/h3] [list][*] Inventory tabs can be cycled through. [*] Tchaks can now be equipped and unequipped from the inventory slots.[/list] [h3]Combat[/h3] [list][*] Created short tutorial videos in the game over screen to remind players of the core combat mechanics. [*] Some special attacks have minor buffs to stun. [*] Parry buffed in damage output and slightly larger active frames. [*] Hornet Artifact damage scaled for Titan enemies.[/list] [h3]Fixes[/h3][list] [*] Fixed potential crash at startup. [*] Fixed non-progression at temple entrance. [*] Fixed bug when summoning identical characters with the pact artifact. [*] Fixed flasks not producing mixtures when mixing certain ingredients. [*] Fixed Dark Enemies not appearing when defeating day time counterpart. [*] Fixed boss being able to kill player after being defeated. [*] Fixed enemies not having proper level when summoned with Pact Artifact. [*] Fixed poison damage animation not showing up on certain enemies.[/list]