Hunted by mercenaries of an enemy with untold power, the fighter Pseudo and the creature under his protection begin a perilous quest to the edges of strange lands.
When designing Clash we knew from the get go that choosing not to implement waypoints, guided instructions, fast travel... (and asking people to actually explore the world on foot to figure out where to go) was a challenging proposition. The norm in game development (for years) has been about telling players where to go and when.
We made the best efforts to make our world as intuitive as possible without spoiling it all with a guided mechanic that holds your hand.
However, we understand that getting lost for hours isn't fun, so we'd like to ask players who have beaten the game (or played it a lot) to share which locations they felt were hard to navigate through or find. We're compiling info and will add some assets in our level design to help lead people in the right direction in upcoming game updates. Rest assured, we'll only move around decorations or add a few colourful assets, or signs, and won't introduce a "guided" exploration mechanic.
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Screenshots / descriptions / anything... we appreciate any info that can be used to help make the game better for everyone, while remaining true to its vision. ːsteamhappyː