The War of Crowns rages on. Knights and brigands run rampant throughout the land, sowing destruction. From your castle base, rise to become the lord who leads the battle against the forces of evil in this turn-based tactics and strategy game.
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Hi everyone,
Please find below the list of changes applied with today's patch:
[h3][b]Crashes[/b][/h3]
[list]
[*] Fixed a crash that could occur when navigating the Map of France.
[*] Fixed a crash that could occur when selecting a companion during Squad preparation.
[*] Fixed a crash that could occur when targeting an enemy with a skill.
[*] Fixed a crash that could occur when hovering over a substance on the ground.
[*] Fixed a crash that could occur when switching companions immediately after attacking with a Beastmaster.
[/list]
[h3][b]Domain[/b][/h3]
[list]
[*] Reduced the delay that occurred when the Tithe feedback appeared on the Map of France.
[*] Saves with Beastmasters that had an invisible beast will now correctly display the beast.
[*] It is now impossible to remove consumables from a squad already on its way to a mission.
[*] The Hammer upgrade’s name is now correctly displayed on the character sheet.
[/list]
[h3][b]Combat[/b][/h3]
[list]
[*] The Beastmaster skill “Coordinated Strike” will now work correctly when used with a bear on all fours.
[*] Fixed an issue that could occur if you killed the last enemy of the tutorial with an area of effect that also killed one of your companions. Taunted enemies will now always move towards the companion that taunted them, even if it leads to their death.
[*] Fixed an issue that could affect the damage calculation in some cases.
[*] Guisarmier enemies will now take less time to act during their turn.
[*] In the Black Monday mission, bears could visually pass through some pillars.
[*] In the Black Monday mission, enemy dogs now correctly play their dodge animation.
[*] In the Archpriest mission, Tainted Souls are now correctly displayed when playing in Low quality.
[*] Fixed an issue where companions could remain in Overwatch animation after performing their Overwatch attacks.
[/list]
[h3][b]Graphics[/b][/h3]
[list]
[*] Fixed an issue where some blason patterns were pixelated.
[*] Added missing blood effects in the tutorial cinematics.
[*] Water puddles are now correctly displayed in the Autumn season at night.
[*] Added more variety to grass generation.
[/list]
[h3][b]Options[/b][/h3]
[list]
[*] The frame rate limit is now set to 60 FPS by default.
[*] Graphics option presets will now be set based on your GPU memory. Pressing the default button in the video options will set the graphics options to the recommended settings.
[*] Added Overwatch and Defensive Stance to the bindings options.
[*] These changes should make the patch notes clearer and more polished.
[/list]