Crown Wars | Patch Note 13

[img]{STEAM_CLAN_IMAGE}/42625934/ce23eaa8216f28ee33fdc5a1bfe9a0ddb7ec2133.png[/img] [b]Patch Notes Update[/b] Greatings, Lords and Ladies of the Real! Here are the latest changes and fixes introduced to the game by our 13th (technically 15th!) patch today: [h3][b]BALANCING[/b][/h3] [b]Game Mode: Hold Position[/b] Adjustments have been made to the spawn logic for reinforcements to prevent players from being overwhelmed by too many enemies. Reinforcements will spawn after checking this: [olist] [*] The current score on the map (total combat points of all enemy units present). [*] The mission level, which increases over time on the macro map (ranging from 1 to 10). [*] The max limit (variable depending on the mission level), which defines whether reinforcements can spawn. [/olist] [h3][b]SKILL[/b][/h3] [list] [*] Alchemical Stimulant: Fixed an issue where the visual effects (VFX) would not trigger properly when using the skill. [/list] [h3][b]MAP OF FRANCE[/b][/h3] [list] [*] Added a message to inform players that the "Skip Time" button is unavailable due to an active mission (usually because a squad arrived at a mission marker). [/list] [h3][b]PERFORMANCE[/b][/h3] [list] [*] A message will now appear when a PC configuration is detected to be too weak to run the game properly. [/list] We hope that you will appreciate these improvements. Don't hesitate to report any issues or suggestions on the forums or through our support channels.