Crown Wars: The Black Prince | Patchnote

Greetings Knights of the Realm, Today is patchnote day for Crown Wars. You can read the full changelog here: [h3]Crashes[/h3] - Fixed a crash that would occur while validating the victory screen when the companions auto-switch feature was activated. - Fixed a crash that would occur when going back to the domain after a mission - Fixed a crash that would occur with a controller while targeting an enemy during a companion movement. - Fixed a crash that could sometimes occur when using the crossbow in the The Sack of Saint Martin mission. - Fixed a crash that could happen while overriding a save, using the forge and immediately going back to the map of France. - Fixed a bug that could happen when saving a new appearance for the Beastmaster that would make the beast invisible. Please note that the beast will still be invisible as of now. We are working on a fix to make them visible again. - Fixed a crash that would happen when trying to launch a mission with a Beastmaster that has an invisible beast from the bug above. - Fixed a soft-lock when the last enemy of the tutorial died at the same time as a companion. [h3]Domain[/h3] - Notification chips are now correctly removed on the Casern when a companion skill was chosen in the Squad Screen after a battle. - Unique weapons rewards are now correctly displayed in the battle pawn’s tooltip. - Squad pawns are now correctly disappearing when returning to the domain. This would previously need to stop skipping days. - Companions skills are now always properly assignable on the Squad Screen after a battle. This bug would happen when a cinematic was played right after the mission. - It is now impossible to train a weapon mastery already at max level. - Removed a brief appearance of the “Recruit” button that could occur when performing a training on a companion. - Added a customization color slot that was missing in the Fabric color of the Alchemist. [h3]Combat[/h3] - It should now be impossible for players to taunt their companions. - In Escort or Rescue Missions the target is now always classless instead of sometimes being considered a Duellist with an unusable weapon Set. - Removed a wrongfully walkable tile in the mission “An Intoxicating Outbreak”. - Removed some occurrences where the “Enemy Turn” UI could sometimes be visible during cinematics. - The damage from the skill Deft Hands are now properly displayed in the combat log. - The FX of enemy’s healing consumable is now properly displayed on the target instead of the user. - Prisoners’ effect that only affects a specific class now gives their bonus to every companion of the class. This previously worked only for the first companion of this class. This modification works for previously captured prisoners. - In the “Redemption” mission, IA now takes less time to act. - The “Enemy Turn” UI is now correctly displayed when an enemy uses an interactive object. - The number of health points recovered when using a healing ability is now correctly displayed above the target. - Damages done by afflictions are now properly displayed in the combat log. They were sometimes not showing if they killed the target. - The skills "Rampage" and "Invigorating" of the Double-Headed axe now have the right healing percentage displayed in their descriptions. - Fixed some cases where the targeting tooltips didn't appear correctly. - The "Rings of Death" now display it's skills description when hovered in the combat log. - The Order Emissaries now always have the Order colors instead of the color of another Faction - When loading a mission, destroyed half-covers should stay destroyed instead of reappearing and slowly going through the ground. - The exclamation mark above the head of the enemy that spotted a companion should now always be removed. - Fixed some instances where the movement range preview was inaccurate, resulting in some tiles being displayed as reachable when they were not. - Removed a wrong movement path displayed when targeting an enemy in diagonal below the companion. - Removed the possibility to hover an interactive object in the fog of war. [h3]Options[/h3] - Removed a default text that could be displayed on an overwritten save. - Improved the screen resolutions options.