Greetings Knights of the Realm,
Today is patchnote day for Crown Wars. You can read the full changelog here:
[h3]Crashes[/h3]
- Fixed a crash that would occur while validating the victory screen when the companions auto-switch feature was activated.
- Fixed a crash that would occur when going back to the domain after a mission
- Fixed a crash that would occur with a controller while targeting an enemy during a companion movement.
- Fixed a crash that could sometimes occur when using the crossbow in the The Sack of Saint Martin mission.
- Fixed a crash that could happen while overriding a save, using the forge and immediately going back to the map of France.
- Fixed a bug that could happen when saving a new appearance for the Beastmaster that would make the beast invisible. Please note that the beast will still be invisible as of now. We are working on a fix to make them visible again.
- Fixed a crash that would happen when trying to launch a mission with a Beastmaster that has an invisible beast from the bug above.
- Fixed a soft-lock when the last enemy of the tutorial died at the same time as a companion.
[h3]Domain[/h3]
- Notification chips are now correctly removed on the Casern when a companion skill was chosen in the Squad Screen after a battle.
- Unique weapons rewards are now correctly displayed in the battle pawn’s tooltip.
- Squad pawns are now correctly disappearing when returning to the domain. This would previously need to stop skipping days.
- Companions skills are now always properly assignable on the Squad Screen after a battle. This bug would happen when a cinematic was played right after the mission.
- It is now impossible to train a weapon mastery already at max level.
- Removed a brief appearance of the “Recruit” button that could occur when performing a training on a companion.
- Added a customization color slot that was missing in the Fabric color of the Alchemist.
[h3]Combat[/h3]
- It should now be impossible for players to taunt their companions.
- In Escort or Rescue Missions the target is now always classless instead of sometimes being considered a Duellist with an unusable weapon Set.
- Removed a wrongfully walkable tile in the mission “An Intoxicating Outbreak”.
- Removed some occurrences where the “Enemy Turn” UI could sometimes be visible during cinematics.
- The damage from the skill Deft Hands are now properly displayed in the combat log.
- The FX of enemy’s healing consumable is now properly displayed on the target instead of the user.
- Prisoners’ effect that only affects a specific class now gives their bonus to every companion of the class. This previously worked only for the first companion of this class. This modification works for previously captured prisoners.
- In the “Redemption” mission, IA now takes less time to act.
- The “Enemy Turn” UI is now correctly displayed when an enemy uses an interactive object.
- The number of health points recovered when using a healing ability is now correctly displayed above the target.
- Damages done by afflictions are now properly displayed in the combat log. They were sometimes not showing if they killed the target.
- The skills "Rampage" and "Invigorating" of the Double-Headed axe now have the right healing percentage displayed in their descriptions.
- Fixed some cases where the targeting tooltips didn't appear correctly.
- The "Rings of Death" now display it's skills description when hovered in the combat log.
- The Order Emissaries now always have the Order colors instead of the color of another Faction
- When loading a mission, destroyed half-covers should stay destroyed instead of reappearing and slowly going through the ground.
- The exclamation mark above the head of the enemy that spotted a companion should now always be removed.
- Fixed some instances where the movement range preview was inaccurate, resulting in some tiles being displayed as reachable when they were not.
- Removed a wrong movement path displayed when targeting an enemy in diagonal below the companion.
- Removed the possibility to hover an interactive object in the fog of war.
[h3]Options[/h3]
- Removed a default text that could be displayed on an overwritten save.
- Improved the screen resolutions options.