Patch note #3 for Dark Hours Prologue - version 0.3.10524

Dark Hours: Prologue

Dark Hours: Prologue is a free co-op survival horror game for 1-4 players. Your heist has been disrupted by a supernatural event, and your team of robbers is now trapped with a monster. Forget your plan, your mission: survive! Explore and cooperate to find a way out or hide and wish for daylight.

Hello everyone, Here's our first regular update for Dark Hours: Prologue based on your feedbacks & reports. We've mainly focused on networks fixes and gameplay bugs that prevented you to enjoy the full experience of the game and we will continue to do so throughout the rest of the week. [b]You can read the complete patchnote below.[/b] We hope that this patch will improve your experience on the game Join [url=https://discord.com/invite/pieceofcake] our Discord[/url] to share your feedbacks, suggestions, and any issue you encounter. Your input helps us make this game even better! [h2] Patch note #3 for Dark Hours Prologue (v0.3.10524) - 22/07/2024[/h2] [h3]Known bug[/h3] [list] [*] If the Hidebehind get flashed while you were caught, there is a chance you lose some controls. Like not being able to do minigames (arrows) or to exit from surveillance camera. The controls can be get back if you enter the surveillance camera and another player tranquilize you. Will be fixed ASAP. [/list] [h3]Gameplay[/h3] [list] [*] Scores are now synchronized at the end of a match, preventing discrepancies where clients might see "Successful Heist" while the server indicates "Failed Heist" [*] Ventilation Duct Bug Fix: Players should no longer get stuck in ventilation ducts if they climb while another player is already at the top. In such cases, players are pushed away [*] Adjusted physics and collisions on certain objects to prevent strange behaviors [*] Object Throw Tutorial: In single player, the tutorial for throwing objects at switches will now appear as long as the grate is not raised (also applies in the vault room) [/list] [h3]Monsters[/h3] [list] [*] Improved monster navigation across doors [*] Statues can now grab players immediately after they are revived if they are close to them [*] Statues can grab players if they are closed to them while another player is dying [*] Statues no longer climb onto low tables [*] Statues no longer pass through grates [*] Tweaking statues behaviors [/list] [h3]Online[/h3] [list] [*] Improved Party Joining: lobbies handle better a high number of players [*] Better support of Steam Friends "invite to game" feature. Now invited players can already be in the game to get the invitation. [*] Online Players Indicator: Added an indicator in the lobby UI showing the number of online players. [*] Fixed "Server Unavailable" issue. [*] Fixed occasional network issues when joining games. [/list] [h3]General[/h3] [list] [*] Mouse Inversion Settings: Added options to invert the mouse X and Y axes. [*] Better feedback and position for mute option in the Lobby [*] Updated the localization for various in-game texts and messages. [*] Added a speaker icon in the lobby that allows players to mute specific individuals. [/list] Have a great day! Raven