[h2]Demo patch notes Version 1.0.01[/h2][list][*][p]Player ship should no longer be frozen on game start if you exited a previous game during a respawn sequence,[/p][/*][*][p]Demo should no longer freeze after you defeat both bosses,[/p][/*][*][p]The enclosing walls should no longer de-spawn prematurely causing a soft lock[/p][/*][/list][p][/p][h2]Demo patch notes Version 1.0.02[/h2][list][*][p]asteroids and enemies should no longer get into a stuck state whereby they don't move,[/p][/*][*][p]using the Rebirth upgrade will now correctly disable depth of field blur,[/p][/*][*][p]the Rebirth upgrade will no longer trigger every game after you acquire it,[/p][/*][*][p]starting rewards will now displaying the correct icon and/or description text,[/p][/*][*][p]your ship's stats will correctly reset to default at the start of a new game now,[/p][/*][*][p]enemy sauces with dual or triple fire weapons will correctly face the player before firing now,[/p][/*][*][p]enemies can no longer fire their weapons when they're not visible on the screen[/p][/*][/list][p][/p][h2]Demo patch notes Version 1.0.03 ([b]Current live version[/b])[/h2][list][*][p]some text that was missing when choosing a different language will now be visible again,[/p][/*][*][p]split pieces of asteroids will no longer travel directly towards the player,[/p][/*][*][p]the supernova upgrade is rarer now and user control returns more swiftly,[/p][/*][*][p]the widespan blast weapon upgrade is rarer and doesn't last as long,[/p][/*][*][p]bosses will no longer spawn weapon patterns after they have been killed,[/p][/*][*][p]greatly reduced the volume of the intro digiggle logo sfx,[/p][/*][*][p]reduced the fire rate of enemies and lowered the health of the heavy-enemies to reduce random encounter difficulty,[/p][/*][*][p]resetting graphics settings will now correctly set the screen resolution to default[/p][/*][/list]