In this version, we've made the following changes:
Game Mechanics:
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[*]Infinity Challenge now come in a smoother curve of increasing Target
[*]One may change the Pair of the Playing Hand by drag and drop the Pair Indicators.
[*]Bamboo Forest has been restructured. One may buy a set of tiles at the same time.
[*]The Howling Mountain is now offering upgrades at lower prices, along with a new refresh option that costs $2
[*]Slightly decreased the basic rewards for each level.
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Game UI:
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[*]A Boss Panel will show up before any boss level
[*]Animation and visual performance of Pirate Chest has been remade
[*]A warning panel will pop out if anything in Pirate Chest is left unclaimed
[*]Description of Collector's Amulet and Guqin are shortened inside Zhou's store
[*]Misc localization and description changes to improve readability
[*]Golden 4-Sided Dice now display the amount of the gold earned at the end of the round
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Game Content:
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[*]New Artifacts: Magnetite Sample, Malachite Vase, Toolbox, Cobalt Pickaxe and Ivory 3-Sided Dice are added into Aotenjo!
[*]TONS of numerical adjustment regarding the overpowered performance of Patterns related to Honor, Pungs and Kongs in Aotenjo. They are scaling slower now.
[*]Ink Brushes now have 1 use only.
[*]Red Markers now have 2 uses.
[*]Guzheng now apply the cleanse effect after boss' move
[*]Agate tile now +5 Fan for every agate tile in the Hand
[*]Pirate Chest will contain the biggest jackpot at 100 pirate coins. (Originally 150)
[*]Bubble Tea is now a rare artifact. (Originally Common)
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Bug Fixes:
[list]
[*]Fixed an issue where Pattern upgrades erroneously increase Fan.
[*]Fixed an issue where Guzheng abnormally transforms back ore tiles.
[*]Fixed an issue where artifacts appeared in wrong position when opening a pattern pack in resolutions of 4:3
[*]Fixed an issue where artifacts can't be dragged outside of the round.
[*]Fixed misc localization issues.
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