The Mahjong Roguelike. Aotenjo is an deckbuilder where you will use Mahjong styles all over the world to beat innate threats, play different Patterns and combos, reach the "bottom" of Aotenjo, and discover ancient secrets....
Hello, players! Thank you so much for your enthusiasm and support during this past week of Steam Next Fest. We noticed the feedback that there are many new contents this time, along with many new players just starting their journey—we’ve decided to extend the demo period until [u][b]Saturday, October 27th, 11:59AM (EDT)[/b][/u]. No need to rush through the experience! After all, Mahjong is meant to be a relaxing game^^
We’ve also prepared a [b]survey for the demo experience[/b] to better understand your feedback. It will take about 3-5 minutes to complete, and we’d be extremely grateful if you could fill it out after trying the game!
Survey Link: https://forms.gle/R3Ho1ETJJNhgpdyp8
Additionally, based on the feedback from this week, our team has been busy making various tweaks and optimizations. We are actively testing the adjustments and plan to release an update later today. [b]Detailed patch note[/b] is included at the end of this message.
Next, we will continue to sync the updates in our developer logs. If you are interested in Mahjong and deck-building games, don't forget to [b]add "Aotenjo" to your wishlist. [/b]And of course, feel free to join our [url=https://discord.gg/QdvZKhBwme][b]official Discord community![/b][/url]
https://store.steampowered.com/app/3066570/_/
[h2]V0.1.21.1 Patch Note[/h2]
[h3][Adjustments][/h3]
[olist]
[*] Increased the scale speed of Infinite Challenge beyond East Wind +3 to avoid excessively long runs.
[*] Slightly raised the score requirements for South Wind rounds (stages 5-8).
[*] Malachite Vase Adjustments:
[list]
[*] When in possession of a Malachite Vase, Copper Tile can now correctly be considered as any type of Mineral Tile by the Collector’s Amulet.
[*] Copper Tile can now be considered as Plain Tile when a Malachite Vase is owned.
[/list]
[*] Ruler Adjustment: Lowered the level requirement and slightly lowered the multiplier it contributes (to ensure Rulers are useful before North-North, while slightly nerfing their performance in Infinite Challenge).
[*] Leaning Tower Adjustment: The bonus for choosing the left path and the penalty for choosing the right path have been adjusted to 30 Fu.
[*] Gadgets Adjustments:
[list]
[*] Mini Brush: Changed from a consumable to a tool, now usable once per round.
[*] Rook: Changed from a consumable to a tool, now usable once per round.
[/list]
[*] Adjusted the rule for “Tile that contains red”: Tiles marked with red mark are now also considered to have red.
[/olist]
[h3][Optimizations][/h3]
[olist]
[*] Improved animation effects for score calculations.
[*] Added the ability to see the remaining quantity of similar tiles when hovering over a tile in hand, enhancing the experience for Pung-based and 7-Pairs strategies.
[*] Optimized the color of keywords on Mineral Tiles, making them more readable against a red background.
[*] Improved numerous localization.
[/olist]
[h3][Bug Fixes][/h3]
[olist]
[*] Fixed an issue where Pinfu could incorrectly use Dragon Tile as pairs in Bamboo Mahjong.
[*] Fixed an issue caused by interactions between Cooked Rice, Sticker, Red Marker, and Twin Origami.
[*] Fixed an issue where Chisel could reduce the value of numbered tiles below 1 under certain conditions.
[*] Fixed an issue where the Add-Kong button would remain visible during play animations.
[*] Fixed an issue where Gadgets could still be dragged during the scoring animation.
[*] Fixed an issue where drawing Indicator Tile with an empty draw pile could freeze the game.
[*] Fixed improper interactions between Ice Axe and Honor Tile in certain situations.
[*] Corrected an issue where transferring Gadgets at the end of a round failed to refresh the stack count display for left-side Gadgets.
[*] Fixed a bug where purchasing broken artifacts was possible in Zhou's Store.
[/olist]