Patch Note 0.1.13.2

In this version, we've made the following changes: Game Mechanics: [list] [*]Introduction of the Aotenjo Bonus (High Score Bonus): Players who achieve a score that exceeds a multiple of the target score will receive an additional reward. [*]Skip Bonus is removed [*]Additional Discards for Skipping: 8 -> 10 [*]Reward for Every 8 Remaining Discards: $1 -> Reward for Every 5 Remaining Discards: $1 [*]The "Malice-Sawmill": The initial price will now increase when the number of remaining tiles in the tile wall drops to 100/70/50. [*]Starting Cost for Store Refresh: $5 -> $4 [*]Sold Artifacts now reappear in the Zhou's Store. [*]As the game progresses, the rarity of the Patterns (Yakus) that can be drawn from the Yaku pack will gradually increase. [/list] Game UI: [list] [*]The progress bar now displays the progress to the next stage of Aotenjo Bonus [*]Notification System: Displays unlocks and upgrades for Artifacts and Patterns. [*]Artifacts that have a limit on its uses will have a highlight when they can be used [*]Unfamiliar Artifacts in the Zhou’s Store will now be displayed in grayscale. [/list] Game Content: [list] [*]New Artifacts: Agate Dagger and Identification, 5 brand new instrument artifacts [*]Balance tweaks: Shredder, Sichuan Lian-Pu, Void Teapot, Collector's Amulet, Jade Ring [*]Removed: Crystal Dagger [*]Heartless: Now only corrupts simple tiles. [/list] Bug Fixes: [list] [*]Fixed an issue where Pattern upgrades erroneously increases Fan. [*]Fixed an issue with corruption of tiles abnormally reducing more Fan. [*]Fixed an issue with abnormal overflow of Jade tile values. [*]Fixed an issue where the sizes of hand tiles and scoring tiles were abnormal during scoring. [*]Fixed an issue where Artifacts could not be dragged to switch positions inside Zhou's store. [*]Fixed an issue where tooltips in Boss description were not displaying correctly. [/list]