In this version, we've made the following changes:
Game Mechanics:
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[*]Introduction of the Aotenjo Bonus (High Score Bonus): Players who achieve a score that exceeds a multiple of the target score will receive an additional reward.
[*]Skip Bonus is removed
[*]Additional Discards for Skipping: 8 -> 10
[*]Reward for Every 8 Remaining Discards: $1 -> Reward for Every 5 Remaining Discards: $1
[*]The "Malice-Sawmill": The initial price will now increase when the number of remaining tiles in the tile wall drops to 100/70/50.
[*]Starting Cost for Store Refresh: $5 -> $4
[*]Sold Artifacts now reappear in the Zhou's Store.
[*]As the game progresses, the rarity of the Patterns (Yakus) that can be drawn from the Yaku pack will gradually increase.
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Game UI:
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[*]The progress bar now displays the progress to the next stage of Aotenjo Bonus
[*]Notification System: Displays unlocks and upgrades for Artifacts and Patterns.
[*]Artifacts that have a limit on its uses will have a highlight when they can be used
[*]Unfamiliar Artifacts in the Zhou’s Store will now be displayed in grayscale.
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Game Content:
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[*]New Artifacts: Agate Dagger and Identification, 5 brand new instrument artifacts
[*]Balance tweaks: Shredder, Sichuan Lian-Pu, Void Teapot, Collector's Amulet, Jade Ring
[*]Removed: Crystal Dagger
[*]Heartless: Now only corrupts simple tiles.
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Bug Fixes:
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[*]Fixed an issue where Pattern upgrades erroneously increases Fan.
[*]Fixed an issue with corruption of tiles abnormally reducing more Fan.
[*]Fixed an issue with abnormal overflow of Jade tile values.
[*]Fixed an issue where the sizes of hand tiles and scoring tiles were abnormal during scoring.
[*]Fixed an issue where Artifacts could not be dragged to switch positions inside Zhou's store.
[*]Fixed an issue where tooltips in Boss description were not displaying correctly.
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