Define your own destiny in this dynamic, open-world sandbox MMORPG. Explore vast fantasy worlds, fight monsters and other players in dynamic PvE and PvP battles, gather resources, set up a trade empire, grow your virtual home to a major city or conquer others. Chose your own way!
Hi all,
more and more fixes are coming!
[h2]Critical[/h2]
[olist]
[*] Summons now correctly inherit the Attitude of the caster (Peaceful vs Aggressive). This fixes several issues and ways to grief Peaceful players.
[*] Entering stealth now deactivates all Sustained abilities with AOE effects (e.g. cloaks, auras) and Summons. This could have been used to free-farm mobs - not as quickly as playing regularly with a skilled character, but still.
[/olist]
[h2]Serious[/h2]
[olist]
[*] Fixed a badly designed behavior that would make monsters sometimes start homing (leashing) after killing a summon.
[*] The Unstuck functionality can no longer be used when KO or dead. This could have led to funny outcomes.
[*] Fixed a bug that would make game clients show wrong info for Divine Trials on the map and in game.
[/olist]
[h2]Medium[/h2]
[olist]
[*] Fixed that damn unreadable color of the Recruit chat.
[*] When trying to issue a Kill command to a summon against a target that is too far away, the user is now notified of that instead of just nothing happening. The targeting range has also been increased.
[*] Unsummoning the Woodland Being no longer sometimes causes the Barbed Skin sound to loop forever.
[*] Ricochet and Shimmering Sphere now bounce correctly among different valid targets.
[*] It is now possible to mass drop crystals in the Distillery.
[*] Fixed character creation and selection UIs that had would end up in weird positions on screens that weren't 16:9.
[/olist]
The first content patch is coming next week! Enjoy Fractured Online!