Patch Log - r.0.0d

Fractured Online

Define your own destiny in this dynamic, open-world sandbox MMORPG. Explore vast fantasy worlds, fight monsters and other players in dynamic PvE and PvP battles, gather resources, set up a trade empire, grow your virtual home to a major city or conquer others. Chose your own way!

Hi all, more and more fixes are coming! [h2]Critical[/h2] [olist] [*] Summons now correctly inherit the Attitude of the caster (Peaceful vs Aggressive). This fixes several issues and ways to grief Peaceful players. [*] Entering stealth now deactivates all Sustained abilities with AOE effects (e.g. cloaks, auras) and Summons. This could have been used to free-farm mobs - not as quickly as playing regularly with a skilled character, but still. [/olist] [h2]Serious[/h2] [olist] [*] Fixed a badly designed behavior that would make monsters sometimes start homing (leashing) after killing a summon. [*] The Unstuck functionality can no longer be used when KO or dead. This could have led to funny outcomes. [*] Fixed a bug that would make game clients show wrong info for Divine Trials on the map and in game. [/olist] [h2]Medium[/h2] [olist] [*] Fixed that damn unreadable color of the Recruit chat. [*] When trying to issue a Kill command to a summon against a target that is too far away, the user is now notified of that instead of just nothing happening. The targeting range has also been increased. [*] Unsummoning the Woodland Being no longer sometimes causes the Barbed Skin sound to loop forever. [*] Ricochet and Shimmering Sphere now bounce correctly among different valid targets. [*] It is now possible to mass drop crystals in the Distillery. [*] Fixed character creation and selection UIs that had would end up in weird positions on screens that weren't 16:9. [/olist] The first content patch is coming next week! Enjoy Fractured Online!