Patch: Back from Summer

Source of Madness

Source of Madness is a side-scrolling dark action roguelite set in a twisted Lovecraftian inspired world powered by procedural generation and AI machine learning. Take on the role of a new Acolyte as they embark on a nightmarish odyssey.

Greetings and Salutations Items, bugs and UI readability. In this patch we have improved UI scaling and readability when you zoom in to improve readability for smaller screens like the Steamdeck. We have also done some balancing and a lot of bug fixes. Player[list][*]Item: Augment Storm Turret [/*][*]Item: Augment: Frost Turret [/*][*]Item: Ring: Ice Spikes [/*][*]Increased base speed slightly [/*][*]Removed Curse: Playing with Fire [/*][*]Balanced Poison Bomb [/*][*]Balanced Force Push [/*][*]Balanced Fire Bomb [/*][*]Balanced Gem Ring [/*][/list] Other[list][*]Massive rework and polish on scaling up UI for smaller screens [/*][*]Increased default text size in some areas like the save zone [/*][/list]Bug Fixes[list][*]Changing back difficulty did not enable the path to Act 2 [/*][*]Upgrade to allow blood and money to drop worked incorrectly [/*][*]Items no longer fall down in Character Selection menu [/*][*]Prologue in the Loam Lands, materials had different light settings [/*][*]Aim towards mouse was accidentally on by default for gamepads in some scenarios [/*][*]Icemancer was still used instead of cryomancer in some scenarios [/*][*]No auto-select in General Menu [/*][/list] I hope you all had a nice summer. Per