Source of Madness is a side-scrolling dark action roguelite set in a twisted Lovecraftian inspired world powered by procedural generation and AI machine learning. Take on the role of a new Acolyte as they embark on a nightmarish odyssey.
Greetings and salutations!
I'm working on a new patch and if you would feel so inclined, you can help me test it.
I will combo this patch with announcing the first trailer of Midnight Horde, once the patch is ready to set live.
To try the patch, you need to join the patch testing branch with the password: "iwouldliketobeatester".
Let me know what you think and if you find major bugs.
Here is the changelog:
[h2]
Major Changes[/h2]
[list]
[*] Exiting the safe save scene now saves the run so if it crashes you should be able to replay from there anyway. But not if you die or exit the run.
[/list]
[h2]
Monsters & Combat[/h2]
[list]
[*] Monsters should be slightly stronger and faster with their limbs
[*] Added some more monster classes to difficulty 1 that only existed on difficulty 2 before
[/list]
[h2]Player[/h2]
[list]
[*] Fixed pooling jumping and landing special effects issue
[*] Fixed bloodmancer ability issue
[*] Improved movement animations to be more snappy
[*] Hurt effect now scales correctly with ultra wide resolutions
[/list]
[h2]World[/h2]
[list]
[*] Infinite spawner in forest of lies now dies after spawning 50 monsters
[*] First scene in loam land now uses correct post effect
[*] Loam land is slightly less blue
[/list]
[h2]Other[/h2]
[list]
[*] Widescreen support for transitions and main menu and character selection scene
[*] Improved snappiness of the character selection scene
[*] Spotlight in character selection now works better
[*] Fixed control mapper localization for left and right in French
[/list]
Always appreciate a wishlist on my new game
https://store.steampowered.com/app/864170/Midnight_Horde/
I wish you the best
//Per