Source of Madness is a side-scrolling dark action roguelite set in a twisted Lovecraftian inspired world powered by procedural generation and AI machine learning. Take on the role of a new Acolyte as they embark on a nightmarish odyssey.
Greetings and salutations!
I have a secret announcement to make!
[h2]MIDNIGHT HORDE![/h2]
It is a game I have been wanting to make and have been sketching on for quite some time!
Midnight Horde is a gothic horror casual action game with rogue-lite elements where you battle thousands of enemies. Discover the secrets of the castle and upgrade weapons and fortifications to keep darkness at bay.
[url=https://store.steampowered.com/app/864170/Midnight_Horde/]Please check it out, Wishlist it and help me shape it![/url]
[img]{STEAM_CLAN_IMAGE}/38049580/aed5c62e10f56e1c11f795b1bb5b40b1a3bf3f0d.png[/img]
So now on to the real thing, this Patch is pretty big and I have been working on a lot of fixes and quality of life content. I hope you will enjoy the changes and will help me find new bugs.
[previewyoutube=EQ9O24YpXvQ;full][/previewyoutube]
[h3]Major Changes[/h3]
[list]
[*] Removed cast time for all spells including Teleportation Dash.
[*] Cooldown Reducing stats now works for Charge Spells.
[*] Aim line has been added (can be disabled in the General Menu).
[*] On damage flash feedback for players and monsters. (Can be disabled and tweaked in the General Menu).
[*] On damage/cast impact freeze frame (can be disabled in the General Menu) it is extremely short but can give more weight to attacks and damage.
[*] Elemental Enemies no longer cause Poison or Burn status effects on touch and instead cause them when they hit you with a melee attack.
[*] Charging no longer slows you down.
[/list]
[img]{STEAM_CLAN_IMAGE}/38049580/f2ff7a7c0f45ded823ad3702f66725eab4f29e55.jpg[/img]
[h3]Monsters & Combat[/h3]
[list]
[*] Added 4+ new Monster Challenge rooms
[*] The Great Fireball Ring is now chargeable.
[*] The Fireball Ring is now Chargeable.
[*] New Hood: Hood of Storm.
[*] New Ring: Ice Spikes Ring.
[*] New Hood: Ice hood, Spawns a minion that shoots freeze projectiles.
[*] New Trinket: While airborne cooldown buff.
[*] New Augment: Electric Turret
[*] New Augment: Ice Turret
[*] Force Push now blocks projectiles.
[*] Changed how Kings Ring works, now shoots mirror projectiles like before.
[*] Nerfed Krampus
[*] The main body of a monster will now receive slightly more damage from its limbs when you damage its limbs. The monster dies when the main body loses all of its hp.
[*] Some punch areas of melee monsters have been increased.
[/list]
[img]{STEAM_CLAN_IMAGE}/38049580/302a8ea8a4b8a512f5fef0980613a6b33bd58b38.jpg[/img]
[h3]Player[/h3]
[list]
[*] You can now lower the drop chance of unlocked items in the Skill Tree.
[*] You can unlock a node that allows you to pick from all classes at the character selection.
[*] Added more Legendary Item effects.
[*] Tweaked added more stats to Cultist Hood.
[*] Removed Friendly Fire from Pyromancer dash ability.
[*] Improved Tutorial.
[*] Bloodmancers Orbs lech intervals are a lot slower to not be so stressful when it leches life.
[/list]
[h3]World[/h3]
[list]
[*] Improved visuals for Tower of knowledge to make it easier for new players of what unlocks are important.
[*] Blocked ceiling for Final Boss Room.
[/list]
[h3]Other[/h3]
[list]
[*] Improved camshake from Fire Bombs.
[*] Fire Bombs improved visuals.
[*] You can now disable Damage Numbers in the General Menu.
[*] Removed Playfab analytics.
[*] Removed opt out of analytics, because playfab is no longer in the game.
[*] Keyboard support on by default in multiplayer now.
[*] UIScale should hit faster to be less noticeable on scene change.
[/list]
[h3]Bug Fixes[/h3]
[list]
[*] No more infinity jumping on walls.
[*] Fixed getting out of water sometimes still drowns you.
[*] Blood pool in front of some assets has now been moved back.
[*] The distribution of many projectiles on charge ability was slightly offset.
[*] Fixed ASUS AURORA bugs that kept the mouse and headset flashing.
[*] Lightning lance is no longer in the Skill Tree since it will drop anyway.
[*] Fixed shadow flipping bug in multiplayer.
[*] Improved Shadow while jumping.
[*] Fixed: can’t exit multiplayer scene if no gamepads are connected and keyboard is set to off.
[*] Blocked insane high damage.
[*] Fixed elite camera flickering water on and off.
[*] Optimized some physics chunks in the Loam Lands.
[*] Optimized Bloodmancers rendering
[/list]
//Per