Well Being + New Game!

Source of Madness

Source of Madness is a side-scrolling dark action roguelite set in a twisted Lovecraftian inspired world powered by procedural generation and AI machine learning. Take on the role of a new Acolyte as they embark on a nightmarish odyssey.

Greetings and salutations! I have a secret announcement to make! [h2]MIDNIGHT HORDE![/h2] It is a game I have been wanting to make and have been sketching on for quite some time! Midnight Horde is a gothic horror casual action game with rogue-lite elements where you battle thousands of enemies. Discover the secrets of the castle and upgrade weapons and fortifications to keep darkness at bay. [url=https://store.steampowered.com/app/864170/Midnight_Horde/]Please check it out, Wishlist it and help me shape it![/url] [img]{STEAM_CLAN_IMAGE}/38049580/aed5c62e10f56e1c11f795b1bb5b40b1a3bf3f0d.png[/img] So now on to the real thing, this Patch is pretty big and I have been working on a lot of fixes and quality of life content. I hope you will enjoy the changes and will help me find new bugs. [previewyoutube=EQ9O24YpXvQ;full][/previewyoutube] [h3]Major Changes[/h3] [list] [*] Removed cast time for all spells including Teleportation Dash. [*] Cooldown Reducing stats now works for Charge Spells. [*] Aim line has been added (can be disabled in the General Menu). [*] On damage flash feedback for players and monsters. (Can be disabled and tweaked in the General Menu). [*] On damage/cast impact freeze frame (can be disabled in the General Menu) it is extremely short but can give more weight to attacks and damage. [*] Elemental Enemies no longer cause Poison or Burn status effects on touch and instead cause them when they hit you with a melee attack. [*] Charging no longer slows you down. [/list] [img]{STEAM_CLAN_IMAGE}/38049580/f2ff7a7c0f45ded823ad3702f66725eab4f29e55.jpg[/img] [h3]Monsters & Combat[/h3] [list] [*] Added 4+ new Monster Challenge rooms [*] The Great Fireball Ring is now chargeable. [*] The Fireball Ring is now Chargeable. [*] New Hood: Hood of Storm. [*] New Ring: Ice Spikes Ring. [*] New Hood: Ice hood, Spawns a minion that shoots freeze projectiles. [*] New Trinket: While airborne cooldown buff. [*] New Augment: Electric Turret [*] New Augment: Ice Turret [*] Force Push now blocks projectiles. [*] Changed how Kings Ring works, now shoots mirror projectiles like before. [*] Nerfed Krampus [*] The main body of a monster will now receive slightly more damage from its limbs when you damage its limbs. The monster dies when the main body loses all of its hp. [*] Some punch areas of melee monsters have been increased. [/list] [img]{STEAM_CLAN_IMAGE}/38049580/302a8ea8a4b8a512f5fef0980613a6b33bd58b38.jpg[/img] [h3]Player[/h3] [list] [*] You can now lower the drop chance of unlocked items in the Skill Tree. [*] You can unlock a node that allows you to pick from all classes at the character selection. [*] Added more Legendary Item effects. [*] Tweaked added more stats to Cultist Hood. [*] Removed Friendly Fire from Pyromancer dash ability. [*] Improved Tutorial. [*] Bloodmancers Orbs lech intervals are a lot slower to not be so stressful when it leches life. [/list] [h3]World[/h3] [list] [*] Improved visuals for Tower of knowledge to make it easier for new players of what unlocks are important. [*] Blocked ceiling for Final Boss Room. [/list] [h3]Other[/h3] [list] [*] Improved camshake from Fire Bombs. [*] Fire Bombs improved visuals. [*] You can now disable Damage Numbers in the General Menu. [*] Removed Playfab analytics. [*] Removed opt out of analytics, because playfab is no longer in the game. [*] Keyboard support on by default in multiplayer now. [*] UIScale should hit faster to be less noticeable on scene change. [/list] [h3]Bug Fixes[/h3] [list] [*] No more infinity jumping on walls. [*] Fixed getting out of water sometimes still drowns you. [*] Blood pool in front of some assets has now been moved back. [*] The distribution of many projectiles on charge ability was slightly offset. [*] Fixed ASUS AURORA bugs that kept the mouse and headset flashing. [*] Lightning lance is no longer in the Skill Tree since it will drop anyway. [*] Fixed shadow flipping bug in multiplayer. [*] Improved Shadow while jumping. [*] Fixed: can’t exit multiplayer scene if no gamepads are connected and keyboard is set to off. [*] Blocked insane high damage. [*] Fixed elite camera flickering water on and off. [*] Optimized some physics chunks in the Loam Lands. [*] Optimized Bloodmancers rendering [/list] //Per