Red Faction: Guerrilla re-defines the limits of destruction-based game-play with a huge open-world, fast-paced guerrilla-style combat, and true physics-based destruction.
[h1][b]Changelog[/b][/h1]
-Fixed ingame achievement UI - now correctly displays achievements as "completed"
-Fixed backpack pickup icons in multiplayer
-Fixed more (potential) crashes
-Fixed custom game settings immediately resetting after a match
-Fixed and improved Reset Destruction feature
-Fix: the image of the selected map is now displayed when joining via Find Game
-Fixed invisible turrets/weapons when using stealth backpack
-Fixed convoy spawn condition
-Updated localization
-Increased time until NPCs start stealing the player's car
-You can now switch to another controller or keyboard + mouse on a controller disconnect (just press a key/button on the new device)
-Improvement: multiplayer match doesn't start automatically when only two players are in a matchmaking lobby
-Added control option to switch between "toggle" and "hold" for Zoom
-Gauss Rifle, Sniper Rifle, Nano Rifle, Reconstructor and Super Gauss Rifle now ignore the "camera shake" option as their recoil behavior depends on it, potentially giving players in multiplayer an unfair advantage without it.