Red Faction: Guerrilla re-defines the limits of destruction-based game-play with a huge open-world, fast-paced guerrilla-style combat, and true physics-based destruction.
Hello,
Over the last week we have release already a few updates for Red Faction Guerrilla Re-Mars-tered. We will continue to do so. We are glad for every report.
Here is a summary of the changelogs so far:
[h1][b]Patch #1[/b][/h1]
- Fixed crash in rendering code (mainly when causing bigger explosions)
- Fixed: Refresh rate should be correctly shown in options menu
- Fixed: cheats should correctly be unlocked
- Game can now run faster than ~120 fps, depending on hardware
- Overlapped kill messages fixed
- MP teleporting should at least be greatly reduced
- Button prompts had broken trailing characters in some languages
[h1][b]Patch #2[/b][/h1]
- MP Teleporting should be fixed now
- MP Next Game Button shows up after a match if you play without party
- More diagnostic logging in order to find the cause of some of the crashes
[h1][b]Patch #3[/b][/h1]
-Multiplayer teleport bug should be fixed entirely now
-Fixed a number of different crash cases
-Fixed a problem with some controllers working unreliably under certain circumstances
-Game shutdown is faster now
-Added a "NEXT GAME" option to matchmaking
-Added an option to disable camera shake
-Added options to hide the different controller APIs (XInput, DInput, Steam Controller)
-Added missing names to the credits
-Added text to the title screen, indicating the currently active controls configuration