Red Faction: Guerrilla re-defines the limits of destruction-based game-play with a huge open-world, fast-paced guerrilla-style combat, and true physics-based destruction.
[h1][b]Changelog[/b][/h1]
-Fix: under certain conditions, players were able to kick other players in matchmaking.
-Fix: spacing in kill messages was adjusted.
-Fix: exiting a multiplayer match now properly counts as a loss.
-Fix: player skill matchup function wasn't implemented correctly.
-Fix: "Red Faction Guerrilla Re-Mars-tered" achievement should now be unlocked correctly.
-Fix: Hot-fixed hostages jumping out of cars.
-Fix: fixed a few bugs in save game importer.
-Added new "Hardcore" playlist - a playlist that was available in the original console versions for a short time where it was called "MLG Playlist"
-Added support for NVIDIA HIGHLIGHTS. Requires a compatible NVIDIA graphics card. After the game has recorded a highlight, you can find the NVIDIA HIGHLIGHTS button in the pause menu and in the main menu.
-Added a timeout when waiting for players to get ready at the start of a multiplayer match.
-Added a new "find game" option to multiplayer which lets you search for games manually. Games are created by entering either of the matchmaking modes or "custom game with party".
-Changed multiplayer distance filter to include more regions and thus more potential players.
-Lowered the requirements for multiplayer unlocks and multiplayer hidden challenges to make them more realistically achievable with the reduced multiplayer activity of the remaster.
-Overall improvements to matchmaking and multiplayer.
-Heal backpack slightly tweaked.
-Increased party size limit for some playlists.
-Save game importer should now unlock a number of multiplayer achievements on import.
-Fix: Tremor backpack ignores the "camera shake" setting and always makes the affected player shake.