Patch #4 - 18th July

Red Faction Guerrilla Re-Mars-tered

Red Faction: Guerrilla re-defines the limits of destruction-based game-play with a huge open-world, fast-paced guerrilla-style combat, and true physics-based destruction.

[h1][b]Changelog[/b][/h1] -Fix: under certain conditions, players were able to kick other players in matchmaking. -Fix: spacing in kill messages was adjusted. -Fix: exiting a multiplayer match now properly counts as a loss. -Fix: player skill matchup function wasn't implemented correctly. -Fix: "Red Faction Guerrilla Re-Mars-tered" achievement should now be unlocked correctly. -Fix: Hot-fixed hostages jumping out of cars. -Fix: fixed a few bugs in save game importer. -Added new "Hardcore" playlist - a playlist that was available in the original console versions for a short time where it was called "MLG Playlist" -Added support for NVIDIA HIGHLIGHTS. Requires a compatible NVIDIA graphics card. After the game has recorded a highlight, you can find the NVIDIA HIGHLIGHTS button in the pause menu and in the main menu. -Added a timeout when waiting for players to get ready at the start of a multiplayer match. -Added a new "find game" option to multiplayer which lets you search for games manually. Games are created by entering either of the matchmaking modes or "custom game with party". -Changed multiplayer distance filter to include more regions and thus more potential players. -Lowered the requirements for multiplayer unlocks and multiplayer hidden challenges to make them more realistically achievable with the reduced multiplayer activity of the remaster. -Overall improvements to matchmaking and multiplayer. -Heal backpack slightly tweaked. -Increased party size limit for some playlists. -Save game importer should now unlock a number of multiplayer achievements on import. -Fix: Tremor backpack ignores the "camera shake" setting and always makes the affected player shake.