Patch 5# - Sandbox update / Major Update

BlackForge: A Smithing Adventure

BlackForge: A Smithing Adventure is the ultimate VR weaponsmithing simulator! Become a legendary blacksmith, crafting mighty blades and impeccable tools as you hone your trade in a mystical forge.

Hello Blacksmith! We have heard your wishes, it is time for the [b]SANDBOX UPDATE[/b]! This mode lets you dive straight into all the wonderful trinkets, tools, and materials the game offers! (So some spoilers will be present) We recommend you play the main game to understand the smithing progress and tools before jumping into the sandbox mode. Together with the new game mode, multiple save slots have been added! This allows you to have different saves, switch between save slots, see your current progression as well as delete saves to start a new game! Oh, and we have decorated the upstairs area, now you’ve got a new cozy living area to explore. I wonder what those rolls do? 🤔🎵 If you happen to run into any issues after installing this latest patch, please contact [b]support@fasttravelgames.com[/b] and submit a full bug report to help us solve your problem. Thank you for playing BlackForge: A Smithing Adventure! [h2]NEW STUFF[/h2] [b]Gameplay[/b] [list] [*] Sandbox mode added [*] Save slots added [*] Music box added upstairs [*] Tools can be recalled back to their original position. [*] Quest letters can be placed on the board next to the map [*] A separate save game button is added by the exit gate. [/list] [b]Visuals[/b] [list] [*] Improved visual feedback on metal shapes [*] Upstairs got a new fresh look! [*] Chains wrapper got new visuals [*] Quest letters now show a little picture of the weapon placed in it. [*] The Merchant now brings news posters in his cart! [/list] [b]Audio[/b] [list] [*] Multiple music tracks are added to the game! [/list] [h2]BUGFIXES[/h2] [list] [*] Gameplay [*] Multiple minor bugs resolved [*] Haptics now works properly! [*] The hammer and grinder have been tweaked and balanced. [*] Metal shaping balanced [/list] [b]Visuals[/b] [list] [*] The bag of holding changes size accordingly when filling or emptying. [/list] [h2]KNOWN ISSUES[/h2] [list] [*] The barter sign is still NOT smackable :( [*] Wood resources do not visually update accordingly when emptying the barter bag - pulling the lever updates the visual to show the actual amount. [/list]