Patch #1 - 3D Printing & Bug Fixes

BlackForge: A Smithing Adventure

BlackForge: A Smithing Adventure is the ultimate VR weaponsmithing simulator! Become a legendary blacksmith, crafting mighty blades and impeccable tools as you hone your trade in a mystical forge.

Hello Blacksmiths! This is the very first Patch for BlackForge: A Smithing Adventure. Let’s strike while the iron is hot and get into it! This patch addresses some of the known issues mentioned in our earlier post. We’ve also added some stuff to really embrace the cozy feeling of the forge and bring the vast world of BlackForge right to your doorstep! Also we know that some of you have been affected by a very nasty bug that is wiping save data. We're very sorry to those of you that have encountered this! Rest assured this is now fixed! If you happen to run into any issues after installing this latest patch, please contact support@fasttravelgames.com and submit a full bug report to help us solve your issue. Thank you for playing BlackForge: A Smithing Adventure! NEW [b]Gameplay[/b] [list] [*] Export 3D model switch has been added to the settings board [/list] [b]Visuals[/b] [list] [*] World events during the night has been added so keep an eye out 👀 [*] Minor Trinket boxes are now color coded to match their Kingdom [*] The forge just got a upgraded Anvil with a bigger placing area [*] The forge got a slightly new look with some updated textures [*] Tutorial “Ancestor nails” now has responsive interaction when pressed and glows up during tutorial [/list] BUGFIXES [b]Gameplay[/b] [list] [*] Request are no longer appearing on the back of the quest board [*] Request are no longer floating a few inches away from the quest board [*] Barter sign does not require player to double tap the first time and is now flipped the right way [*] Merchant can now use his voice to explain masking tool in barter [*] Merchant animation for bartering no longer makes him float in the air when the player enters a tutorial. [*] Multiple quests has been retested and balanced [*] Some bug / potential crash fixes [*] Save file stability handling [*] Subtitles can now be turned off [/list] [b]Visuals[/b] [list] [*] Trees in the backyard no longer changes models when walking around the backyard [*] Rocks in the backyard and closest to the forge now has colliders [*] Merchants hammer now has the right material on his hip [*] Lip sync for Merchant (after metal tutorial) and heroes should now work correctly [*] “Ancestor ghost” for hammer tutorial now actually shows the hammer. [*] “Ancestor ghost” for smelting tutorial now actually shows the pliers. [*] Adjusted copper ore Icons positions to not overlap [*] Fixed flickering lights on forge [/list] [b]UI[/b] [list] [*] Volume settings slider can now go from 0 to 100 [*] Fixed a bug with the teleportation rendering getting stuck when rotating [*] Reset to default on the settings board now visually resets everything to default[/list] [b]Continued Known Issues[/b] [list][*] Horseshoe mini game stick has no collider [*] A weapon with wood welded to it can sometimes be completely destroyed if tossed into the fire. [*] Haptics might not work properly [*] Barter sign is NOT smackable :( [/list] [b]PC Specific Known issues[/b] [list] [*] Mouse and keyboard input is enabled for movement while in VR [/list]