BlackForge: A Smithing Adventure is the ultimate VR weaponsmithing simulator! Become a legendary blacksmith, crafting mighty blades and impeccable tools as you hone your trade in a mystical forge.
Hello Blacksmith!
Our fourth patch IS a big one!
First thing first: [u][b]WE NOW SUPPORT HTC VIVE![/b][/u] You will now be able to become the greatest Vive Blacksmith ever!
Besides that, this patch focused on maximizing the coziness. So walk outside to the backyard, smell the flowers, and gaze out into the vast world of BlackForge. Be aware of your surroundings and you might see one of the many wild animals roaming around.
Multiple bugs have been worked on alongside working on clarity for certain tools and visuals.
If you happen to run into any issues after installing this latest patch, please contact [url=support@fasttravelgames.com]support@fasttravelgames.com[/url] and submit a full bug report to help us solve your issue. Thank you for playing BlackForge: A Smithing Adventure!
[h3]BUGFIXES / NEW STUFF[/h3]
[b]Gameplay[/b]
[list]
[*] HTC VIVE SUPPORT HAS BEEN ADDED YAHOOO!
[*] Using “Clean forge” button now recalls all tools back to their original position
[*] Using the “clean forge” button, all quest letters is recalled back to the board.
[*] Using “clean forge” button doesn’t recall active quest letter from the portal.
[*] Resources used to barter with might no longer reappear in the backyard after exiting the game.
[*] Objects falling through the floor or out of bounds is respawned into the forge
[*] Metal ingots place in the lathe station spin more freely
[*] Incinerator tutorial has been implemented
[*] Barter quantity (amount bought in barter) has been balanced
[*] Player height is forced on startup, helping players who appear as giants when entering the game
[*] ALL quests that require length and weight have corresponding icons
[*] Multiple minor bug fixes and tweaks
[*] Complexity tutorial can no longer be completed with any quest on the board
[/list]
[b]Visuals[/b]
[list]
[*] Text box saying “Hello Blacksmith” no longer appear during splash screen
[*] Multiple world events implemented
[*] New and improved visuals for the world seen outside the forge
[*] Flower and greeneries implemented
[*] Multiple props added inside and outside of the forge
[*] Improved lighting
[*] Improved visual for the max limit of metal ingots
[*] Multiple tools VFX tweaks
[*] Fire in the forge just got cozier
[*] VFX added for barter bag when adding valuable resources
[*] VFX added for barter bag when rejecting untradable resources
[*] New model and visuals for the forge itself
[*] New visuals for trinket boxes in the trinket station
[*] Ore in ore baskets now matches its represented ore by color
[*] New portraits added for all Warrior and Heroes quest
[*] Metal color tweaks
[*] Fire Spirit no longer chase metal ingots outside of forge
[/list]
[b]Known issues[/b]
[list]
[*] If the player closes the game right after completing the metal tutorial and receives copper. The merchant will not start the next tutorial (Hotfix incoming)
[*] Haptics might not work properly
[*] Barter sign is still NOT smackable :(
[*] Wood resources do not visually update accordingly when emptying the barter bag - pulling the lever updates the visual to show actual amount
[/list]