If you are interested in keeping up to date with more information you can join the discord I have setup. https://discord.gg/Tw2cF9w.
This list does not include all the changes to the game. I have not kept track of all the subtle changes but here are most of the ones that matter.
- Created a new tile prefab for different areas like the graveyard, bandit camp, and some ruins. These now can be used to create areas at a faster speed by combining different tiles.
- Added a new tier of enemies. There are only a few in the game at the moment but these enemies can drop the new highest level items in the game.
- Added a new tier of weapons and armor. This tier is called Legendary and can only be found on the hardest enemies.
- Added a new temple area to explore.
- Added in new debuffs that enemies will use against you.
- Added new universal visual debuff indicators for the buff bar. Whenever you are slowed, stunned, defense lowered, etc, you will now see an appropriate icon in the buff bar.
- Updated some quests to have better rewards.
- Updated all enemies attack sequences and balanced some stats.
- Lots of bug fixes and other minor content.