Patch 4.2

Dura Vita Online

Dura Vita Online is a multiplayer RPG in a medieval fantasy setting. You are an ordinary citizen living your life when The Occurrence happens. Now evil has started to spread across the land and you have no choice but to take up arms and destroy it!

There has been a lack of patch notes because I am lazy. If you are interested in keeping up to date with more information you can join the discord I have setup. https://discord.gg/Tw2cF9w Here is a summary of what has been going on for the last few patches. - Major monster revamp. Lots of new variations of monsters have been added. With the new variations the difficulty has been spread out so it is easier to progress. Several new areas to kill mobs all around the world. - Item, weapon, and armor drops have been reworked. Monsters will now slowly drop more valuable items as they become harder to kill. On top of weapons and armor getting better already as you progress, I have adding in another element to give these items a chance to be even more potent as you level. - You cannot build your own house anymore. It just wasn't working out the way I wanted. You can now select your plot marker and buy a house from the menu there. There are three options at the moment but soon to be many more. - Lots of housing items have been added to all the monsters in the world. As you kill harder monsters you have a better chance of getting a house item. - NPCs walking around town have been removed temporarily. - Another major crafting change. Back to a trial and error style crafting. Lots of materials in the game will gives bonuses to crafting. Lots to discover. - Harvesting has been changed slightly. There are certain areas now where you can farm ore and are pretty obvious. There are multiple different ores as well. Tree leaf color has been changed to yellow to help increase visibility. Skill level and luck (separate from luck on weapons and armor) will now give you a chance for more loot from harvesting. - Lots of new items added to the game for crafting or other reasons. - When monsters attack previously, they would shoot out an invisible "bullet" at about the point when the weapon would contact the player. You used to be able to dodge this. Due to some issues with monsters not being able to hit you at certain distances, this was removed. You are now invulnerable when dodging and timing a monster attack to dodge at the right time is how to dodge now. There are still some errors when you can be hit outside monster range. Basically if an enemy gets in attack range and starts attack you cannot run out of the way only dodge, block, or hope they roll a miss. - New quests for the hunter. You will now kill mobs through this hunter for quests and it will slowly unlock new areas like bosses or temples. For now it is basic kill and receive gold. There will be new quests for others such as the cook who will provide recipes on how to prepare certain meals when you complete his quests. Lots of other things but I just didn't write them down. Balance changes, minor bugs, multiplayer fixes, etc. Thanks and see ya soon!