Patch 3 Released

God of War Ragnarök

Kratos and Atreus embark on a mythic journey for answers before Ragnarök arrives – now on PC.

[h2]Updates[/h2] [b]Spatial Audio[/b] [list] [*] Fixed crash related to spatial audio that could occur in multiple locations throughout the game with random intervals [*] Fixed an issue with audio dropping out when spatial audio was enabled [/list] [b]Mouse Input/Camera[/b] [list] [*] Fixed mouse input focus issue where mouse would not control camera, but could still control menus [*] Moved mouse controls to use raw input instead of GameInput driver [/list] [b]HDR[/b] [list] [*] Fixed an issue where HDR would not retain its setting on subsequent game starts [/list] [b]VRAM Utilization[/b] [list] [*] Texture Quality now uses fixed sized texture caches in VRAM instead of growing to use all of available VRAM [*] VRAM usage shown in the settings menu now reflects the amount of VRAM allocated based on the current settings as a percentage of amount recommended by operating system. Usage over 100% will work but can lead to performance degradation. [*] Modified VRAM texture cache algorithm to reduce VRAM usage that may have caused performance to degrade over time [/list] [b]Controller[/b] [list] [*] Fixed an issue with 3rd party controllers having stick drift [/list] [b]Animation[/b] [list] [*] Fixed animation issues in 32:9 super ultrawide screen in Open Your Heart cinematic [/list]