Hey everyone,
We’re back with another exciting patch for [b]Only Lead Can Stop Them[/b]! This time we’ve prepared a host of audio tweaks, especially for the shotgun, gameplay improvements, and bug fixes. The shotgun sound has been mentioned frequently by the players, and we’ve made changes based on your feedback to make it more satisfying and impactful. We’ll continue to monitor your input closely and adjust as needed.
And here’s more good news!: [b]Only Lead Can Stop Them[/b] is currently [b]15% off[/b] as part of the [b]Lunar New Year Sale[/b]! If you’ve been looking for the perfect time to bring friends into the fray or finally join the action yourself, this is it.
[url=https://store.steampowered.com/developer/Retrovibe/sale/lunarnewyearsale2025][img]{STEAM_CLAN_IMAGE}/42012077/715d6d257b9e8e42cfa1b7cb35cab78ff9c3fa1d.png[/img][/url]
Now, let’s dive into the details of what’s new in this patch!
[h2][b]Patch #3 Notes[/b][/h2]
[h3][b]Sound FX[/b][/h3]
[list][*] The sound for firing the shotgun has been changed to a more powerful variant. This affects the player's sound when firing as well as the Carlist enemy type firing.
[*] The sound of dogs barking when chasing after the player has been tweaked to remove some high pitch noise that occurred in some circumstances.
[*] The sound of various flames from props and projectiles had some noise errors caused by settings for the sound mixing that has been fixed.[/list]
[h3][b]UI[/b][/h3]
[list][*] Some text-elements has been adjusted so to better fit certain texts in menus.
[*] Better fit for certain texts when localized to certain languages.[/list]
[h3][b]Level tweaks[/b][/h3]
[list][*] The level E1M8 has had some issues fixed regarding z-fighting of 3d-object.
[*] The level E3M1 has had some mesh gaps fixed for better visual presentation.[/list]
[h3][b]Props[/b][/h3]
[list][*] Darker wooden crates has had an error fixed where the collider would not deactivate when crate was destroyed.[/list]
[h3][b]Enemy[/b][/h3]
[list]
[*] All boss enemies are now affected by the No Aggro setting which previously only affected regular enemy types.
[*] The El Gordo boss enemy of Episode 2 now faces the player at the start of battle. Also, the sprite now only rotates on y-axis to avoid minor visual misbehavior.
[/list]
We hope you all have enjoyed playing the game so far. We would greatly appreciate a review of the game or recommend it to friends to help the game grow.
Until next time!