Boot up your 486 and launch olcst.exe for this retro fps from an alternate 1990's. Descend into the madness of the Spanish Civil War fighting vicious fascist forces and supernatural monsters. Conquer three action packed episodes wielding machine guns, rifles, flamethrowers and explosives.
[h2]Only Lead Can Stop Them – Devlog #1 – Well, hello there![/h2]
Hello all you fierce Militias!
Welcome to the first devlog of [b]Only Lead Can Stop Them[/b], developed by [url=https://store.steampowered.com/search/?developer=Warcry%20Interactive]Warcry Interactive[/url] and published by [url=https://store.steampowered.com/publisher/Retrovibe]Retrovibe[/url].
My name is Dan Pettersson and I’m the creative director and technical artist.
[h3]Only Lead Can Stop Them & Warcry Interactive[/h3]
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OLCST or Only Lead, as we sometimes call our loooooong titled game, is developed by Warcry Interactive, a Swedish team of game developers situated on the countries west coast. The game depicts the horrors of The Spanish Civil War thru the lens of a retro first person shooter. OLCST is big on staying thru to the roots of the FPS genre and takes inspiration from the master pieces of the 1990s. Looking at the game you can see that the art style, the movement, the level design all the tons of fun makes you think you have stepped in to a time machine to experience the sweet memories of your childhood digital carnage.
[h3]OLCST & Retrovibe[/h3]
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This year Warcry Interactive found the partner we were looking for to make OLCST the game we dreamed of. Retrovibe is game publisher from Poland that shares our love for the FPS-genre as well as a retro art style. They early on could understand our vision and they bring a great deal of experience of the industry and how to make an impact in the marketplace.
[h3]Inspirations[/h3]
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Being a student of history and lover of games I’ve always dreamed of combining these two interest in to a passion project. OLCST has become that dream. Part of the inspiration for the game is different diaries of the Swedish volunteer soldiers that participated in the Spanish civil war with all the bravery and perseverance that they went thru as they descended into the madness of war.
Other inspirations are great games like Wolfenstein 3D, Doom, Heretic and Quake to name a few. Being inspired means to us to not only imitate what’s great about these games but also complement and add to this rich legacy by creating something special and unique that was missing among the classics.
[h3]Game concepts[/h3]
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OLCST is centered around a fast paced maneuvering to avoid enemy projectiles. It has lots of gun battles from a varied arsenal of weapons. The enemies are many and come in many forms and sizes. Some have guns, others claws and teeth and some uses supernatural powers to stop you from reaching your goals.
The game has a lot of exploration with hidden secrets and treasures to be found.
It has boss fights and lots of carnage.
[h3]Development stories[/h3]
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The game has been in development for about three years and we are looking for a release by late 2024. Many great people has contributed to taking this game far in the development. Currently we are working on some new exciting ideas that will take the game to the next level of fun.
[h3]Until Next Time[/h3]
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I hope you enjoyed this introduction. We hope to give you more exciting stories down the line of current and upcoming features.
I’ll see you in the next devlog
- Dan Pettersson, creative director and tech artist