Patch #2 is here: Fixing achievements, improving save system, and more!

Hello everyone, We hope you've been enjoying [b]Only Lead Can Stop Them[/b] and thank you for your feedback since the game's launch. As we move into 2025, we're kicking things off with Patch #2, addressing several issues and bringing improvements to the game. Here's what's new: [h3][b]Fixes:[/b][/h3] [b]Achievements:[/b] All the achievements for completing the episodes on different difficulty should now be working and trigger correctly. These are nine achievements in total: [list] [*] Episode 1: Smooth Sailing, Turning the Tide, Tsunami [*] Episode 2: Mess Sweeper, A Fiendish Mess, Viscera Cleanup [*] Episode 3: Island Inspector, Citadel Caudillo, All your base are belong to me [/list] [b]Save System:[/b] [list] [*] Fixed an issue with the save system failing to load boss enemy health and position making mid-boss battle saves not work as intended. [*] Fixed an issue with dead Lizardman having water sprite active on loaded save. [*] Fixed an issue with triggers that spawn enemies didn’t save spawning as completed so upon loading a save another round of enemies would be spawned. [*] Addressed a rare issue where a previous level would sometimes be unintentionally loaded upon death, restarting a level or starting a new game from main menu. [/list] [b]Rendering:[/b] [list] [*] In order to fix an issue with sprites for enemies, pickups, and props having odd rotation when close to the camera we opted for a change restricting their rotation to only the Y-axis. This ensures a better overall visual experience with very little downside. [/list] [b]Combat:[/b] [list] [*] It's now possible to kill lizardmen submerged underwater using explosives. [/list]