Hello everyone,
We hope you've been enjoying [b]Only Lead Can Stop Them[/b] and thank you for your feedback since the game's launch. As we move into 2025, we're kicking things off with Patch #2, addressing several issues and bringing improvements to the game. Here's what's new:
[h3][b]Fixes:[/b][/h3]
[b]Achievements:[/b]
All the achievements for completing the episodes on different difficulty should now be working and trigger correctly. These are nine achievements in total:
[list]
[*] Episode 1: Smooth Sailing, Turning the Tide, Tsunami
[*] Episode 2: Mess Sweeper, A Fiendish Mess, Viscera Cleanup
[*] Episode 3: Island Inspector, Citadel Caudillo, All your base are belong to me
[/list]
[b]Save System:[/b]
[list]
[*] Fixed an issue with the save system failing to load boss enemy health and position making mid-boss battle saves not work as intended.
[*] Fixed an issue with dead Lizardman having water sprite active on loaded save.
[*] Fixed an issue with triggers that spawn enemies didn’t save spawning as completed so upon loading a save another round of enemies would be spawned.
[*] Addressed a rare issue where a previous level would sometimes be unintentionally loaded upon death, restarting a level or starting a new game from main menu.
[/list]
[b]Rendering:[/b]
[list]
[*] In order to fix an issue with sprites for enemies, pickups, and props having odd rotation when close to the camera we opted for a change restricting their rotation to only the Y-axis. This ensures a better overall visual experience with very little downside.
[/list]
[b]Combat:[/b]
[list]
[*] It's now possible to kill lizardmen submerged underwater using explosives.
[/list]