Greetings, Soldiers!
We’re incredibly proud that [url=https://store.steampowered.com/app/1909100/Only_Lead_Can_Stop_Them/]Only Lead Can Stop Them[/url] is in the running for [b]Indie of the Year[/b] at [b]IndieDB[/b]! If you’ve been enjoying the game, we’d appreciate your support - [url=https://www.indiedb.com/groups/2024-indie-of-the-year-awards/top100#vote85741]vote for us here[/url]. It’s quick and easy - no registration needed.
But we’re not here to just ask for your votes. Today, we want to share an explosive story from the game’s development.
[b]Introducing: Flamethrower[/b]
In a game with plenty of weapons some will naturally be more straight forward than others. When a trigger is pulled on a machinegun or a rifle only the guy at the other end of the barrel might take damage. Some weapons however require a bit of trial and error to get the hang of not getting yourself accidentally killed. Most notorious of these are the flamethrower that teaches the player that flames hurt you just as much as the enemy if you run into the flame.
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When developing the game, we considered plenty of ways that this weapon could function. We did first and foremost feel that the weapon could be really cool if we got it right. What I liked about the weapon is the idea that it requires a different way of moving and attacking since it can easily backfire.
Also, that huge amount of flames creates an instant hellscape of any environment. Some games that have flamethrowers suffer from the fact that the flames have a long delay of taking effect giving the enemy plenty of time to fire back. We went the other way, having enemies being killed almost instantaneously. We added some amount of delay before the flames would hurt the player making traversing the area easier without taking a hit. The result was a weapon that was plenty of fun but a bit challenging to use.
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After all, it's hard to resist playing with fire even though you might get burned.
Try not to set yourself on fire, and don’t forget to vote for [b]Only Lead Can Stop Them[/b]! 🔥