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Thanks to everyone for playing Duelists.
Patch v2.60:
Bugfixes:
Fixed BreakShot location
Moves no longer trigger if moving to the current tile
Modding:
Added file path when json has errors
Added Sounds readme to mod folder
Added AmountTypes: SubtractMultiplier and DisplaySubtract
Patch v2.59:
Added Battle Coliseum Banner
Added Harissa Vision Palette
Bugfixes:
Vertical pushes will now properly order targets regardless of side/facing direction
Break Shot will now always Break and Fire shots from the same tiles even during step spells
Removed an extra color from Gunner's downed animation
Fixed Linux build
Patch v2.58:
Fixed a missing palette color in Terrable's vfx for cast 1
Windburst - mana cost 2->1, dmg 3->2
Whiplash - recovery 18f->16f
Bugfixes:
Keybindings ui will no longer hide when cycling through UI modes in training
Cracked tiles will only break if they are the closest tile being moved over (fixes Compactor + Pull interaction)
Terrable w2 animation no longer sometimes cancels animation of next spell
Reduced matchmaking limits
Patch v2.57:
Added Japanese localization for new content
Added new palettes, courtesy of cwolfcommander
Adjusted Random character sprite
Changed only lobby owner can change message
Crackroots - now works on cracked/broken tiles and hits in a column
Hotfix v2.56:
Fixed Perilla's web not spawning
Optimized some steam/login related stuff
Fixed a bug when disconnecting players
Perilla's w1 no longer places a web if dodged
Shiso ammo default reset to 6 for all players
Terrable w1 - "outside grid" trigger increased until entire hitbox is outside of the grid (explodes a couple frames later), also added a vfx outside the grid
Jackhammer startup 0f->4f to match other mortar spells
GolfBomb - dmg reverted to 10