Build a deck and battle online in real-time action with rollback netcode!
[h3]Patch v2.42[/h3]
Shopkeeper - w2 - now hit-steppable like other push/pull spells
Collapse - dmg 5->7
Dark Grasp - mana cost 1->2
FireBreath - recovery 26f->28f
Lockdown - dmg 11->10
Sacrifire - self dmg 3->5, dmg 11->10, now always spawns behind player (originally intended to be used with summons behind, should reduce how free it can be thrown out with shield/parry)
Triple Barrel - mana cost 2->3 (it lasts pretty long which lets you regen a lot of mana)
Other:
Added timestamps to chat messages
Discord:
Added !modbattle and !nomodbattle commands to #matchmaking
[h3]Patch v2.41[/h3]
DarkGrasp - dmg 4->3 for both hits
Salamander - now has half hit
Visual updates to match hitboxes for:
FrostSlash
Hailstone
Snowfall
Adjusted overriding buffered input to be more lenient (now only disables overriding attacks while ending a movement)
Updated multi keyboard branch to v2.41
[h3]Patch v2.40[/h3]
DarkGrasp - second hit is now always in front of first hit
Sacrifire - dmg 12->11
Whiplash - active frames reverted to 1f->4f since multihit bug is fixed
Other:
Queued actions can no longer be overridden if they are a spell/weapon (should solve some rollback flashes of spells)
Bugfixes:
Fixed a bug with replay saving
Whiplash can no longer be avoided inbetween hitboxes, no longer can multihit with tipper
Crossfire now deals bonus damage in one hit
Unrated/Ranked lobbies should now show up properly
Infinity Beam and other generating spells should no longer occasionally cause crashes
Modding:
Added amount type for GenericCounter
Added a parameter for useParentCastGuid, where the spell will use the parent's cast guid for checking single hits (whiplash fix)
[h3]Patch v2.39[/h3]
Whiplash - active frames 4f->1f to reduce multi hits
Other:
Made queen's dark chess pieces a bit lighter
Bugfixes:
Hitstop movement adjustments no longer occasionally skip parts of the movement
Fixed a bug with joining custom lobbies while they are starting
Replays will now get saved when players have incompatible characters in their names
Fixed character unlocks number display to be accurate
Gauntlet no longer flashes white between battles
Harrier is now non-lethal with spellpower
Seed status no longer gets stuck if applied during Wrap