Patch 2.39-2.42 - Balance changes and Bugfixes

Duelists of Eden

Build a deck and battle online in real-time action with rollback netcode!

[h3]Patch v2.42[/h3] Shopkeeper - w2 - now hit-steppable like other push/pull spells Collapse - dmg 5->7 Dark Grasp - mana cost 1->2 FireBreath - recovery 26f->28f Lockdown - dmg 11->10 Sacrifire - self dmg 3->5, dmg 11->10, now always spawns behind player (originally intended to be used with summons behind, should reduce how free it can be thrown out with shield/parry) Triple Barrel - mana cost 2->3 (it lasts pretty long which lets you regen a lot of mana) Other: Added timestamps to chat messages Discord: Added !modbattle and !nomodbattle commands to #matchmaking [h3]Patch v2.41[/h3] DarkGrasp - dmg 4->3 for both hits Salamander - now has half hit Visual updates to match hitboxes for: FrostSlash Hailstone Snowfall Adjusted overriding buffered input to be more lenient (now only disables overriding attacks while ending a movement) Updated multi keyboard branch to v2.41 [h3]Patch v2.40[/h3] DarkGrasp - second hit is now always in front of first hit Sacrifire - dmg 12->11 Whiplash - active frames reverted to 1f->4f since multihit bug is fixed Other: Queued actions can no longer be overridden if they are a spell/weapon (should solve some rollback flashes of spells) Bugfixes: Fixed a bug with replay saving Whiplash can no longer be avoided inbetween hitboxes, no longer can multihit with tipper Crossfire now deals bonus damage in one hit Unrated/Ranked lobbies should now show up properly Infinity Beam and other generating spells should no longer occasionally cause crashes Modding: Added amount type for GenericCounter Added a parameter for useParentCastGuid, where the spell will use the parent's cast guid for checking single hits (whiplash fix) [h3]Patch v2.39[/h3] Whiplash - active frames 4f->1f to reduce multi hits Other: Made queen's dark chess pieces a bit lighter Bugfixes: Hitstop movement adjustments no longer occasionally skip parts of the movement Fixed a bug with joining custom lobbies while they are starting Replays will now get saved when players have incompatible characters in their names Fixed character unlocks number display to be accurate Gauntlet no longer flashes white between battles Harrier is now non-lethal with spellpower Seed status no longer gets stuck if applied during Wrap