Patch 10.28

The Sapling

The Sapling is a short simulation game where you design your own plants and animals, and put them in a world together. Or you turn on random mutations, and see what evolution does to your ecosystem!

[h2]Added cheats[/h2] * Shift+C activates cheat modus; the current cheat command string will be shown near the bottom of the screen * The cheat 'continuous' makes the game run in the background (not officially supported) * The cheat 'hideui' hides the UI * The cheat 'showui' shows it again * The cheat 'slowcam' slows down the camera speed [h2]Species and family views[/h2] * You can now sort all species by name * In the family tree, when there are more than 6 children, it shows the 6 most populous ones (instead of the 6 ones that emerged earliest) * The page indicator below the species list view now shows numbers instead of dots (more convenient for larger/older worlds) * When leaving the family tree and entering the species list, it automatically browses to the page of the species you were looking at in the family tree * When looking at the species list while the camera is low to the ground, it will no longer highlight organisms in the background [h2]Visualization fixes[/h2] * Manually created animals now always look exactly as the player designed them (optimization has been turned off for this use case) * Decreased the chances of showing a non-walking animal as a substitute for a walking animal on land for performance reasons (optimization has been turned off for this use case) * The 'locate a random organism of this species' (looking glass) button now also works for species with low population sizes * Fixed problem where combs could glow white as if luminescent * Manually placed algae now grow at exactly the location where you drop them [h2]Simulation changes[/h2] * Made the check to prevent animals reproducing in crowded areas stricter * Color is now also taken into account when classifying algae into species * Increased the chance of meaningful seasonal adaptions for plants * Prevented seasonal adaptations to 'cross' each other (maximum temperature lower than minimun temperature) [h2]Saving/loading fixes[/h2] * Saving and then loading a game in a warmer or cooler season no longer changes the base temperature of an area * Same fix for wind strength and shallow ground water * Star light (allowed alga and plant colors) is now set correctly after loading a save game [h2]Season fixes[/h2] * The game no longer crashes when you delete the current season * The game no longer restarts at the year 0 when you change a season before going into an editor