Patch 1.85 and Major Combat Overhaul

Heads Will Roll: Downfall

Heads Will Roll: Downfall is a combination of a tactical role-playing game and visual novel, in which you will assume the role of a medieval soldier.

Hello! I'm glad to inform you that patch 1.85 is just around the corner and it's gonna be a pretty major one. But before diving into details I have to say that this patch is also going to be the last patch for Downfall as we have to move forward and fully concentrate of HWR: Reforged. 1.85 will bring a variety of bugfixes while also shaking up the whole game balance - hopefully getting rid of many exploits and forcing players to play much more strategically. The early build of the patch is already available on our [url=https://boosty.to/1917studios]Boosty page[/url]. Steam version will be released some time next week after some additional testing. [h2]Changelog:[/h2] [b]Fixed:[/b] 1. Fixed a bug that allowed to duplicate trinkets if all three equipped trinkets are identical. 2. Fixed an abuse with permanent inventory space increase through trinket manipulation. 3. Fixed a bug with enemies having negative stamina recovery value. 4. Fixed a bug with gorgets, bracers and legarmor losing their properties and turning into "0" items (HOPEFULLY). 5. Fixed the "ally_bone_crusher_limbs" error that resulted in a crash. 6. Fixed an error that allowed to trigger reconnaissance quest in chapters 2 and 3. 7. Fixed a bug when damaged armor item with 0 actual armor value still 'partially blocked' the strikes. [b]Added and changed:[/b] 1. Stats debuffs from armor items no longer allow to level stats above the chapter threshold. 2. Slightly decreased available time in between battles on HWR difficulty. 3. Further increased evasion penalty applied to stunned targets (from -50 to -80). 4. increased the cost of weapon skill levelling in manual generation. 5. Player can no longer equip identical trinkets. 6. Added hotswap for pouches with stored items. 7. Manual character generation now also allows to increase and decrease virtue. 8. Reworked flagrum, now it correctly applies virtue buffs (like pray), but also has stronger penalties. 9. Slightly reworked formula that determined enemy stats (now they will be just a little bit increased). 10. Added one additional armor item in shop (if soldiers rep is higher than 25). 11. Now damage is increased for every 6 points of weapon skill insted of every 3. 12. Sligtly tweaked some weapons' damage and stamina consumption. 13. Added several new icons. 14. Reworked formulas for armor interaction: [list] [*] limbs armor will be easier to punch through [*] head and neck armor will be considerably harder to punch through [*] overhead strikes now will be much more potent at punching through armor [/list] 15. Increased armor value of pretty much all body armor. 16. Split everhead strikes into two categories: one-handed and two-handed. One-handed overheads increase damage by a third of character's strength. Two-handed - by a half. 17. Deep cut now increases damage by a half of your agility. This bonus also can be increased by body part damage modifier. 18. Coordination no longer increases your fatigue recovery, now it is increased by your endurance. Basic fatigue recovery value is 10% of your max stamina. 19. Added additional evasion bonuses on Easy difficulty. In theory this should result in a little bit more cinematic battles where the player is much harder to be actually killed. Respite action is also available every turn on this difficulty. So what I wanted to accomplish with all these changes was to kill the universal playstyle of just maxing weapon skill while using a weapon with the lowest stamina consumption possible. Now various weapons should feel much more distinct with ligher ones unable to deal damage through medium and heavy armor. While heavier ones will be able to deal tremendous damage at the cost of considerable energy consumption. Once again, I am very open to your thoughts and ideas - and will be looking forward to hearing what you think about the upcoming changes. If you're eager to try the changes right now and want to support us financially then consider checking out our Boosty page! Here's the link: https://boosty.to/1917studios But in any case the patch will be available on Steam next week after I make sure that there're no major bugs. There's also another thing I want to ask you. If you liked this game then please consider leaving a review on Steam. That would really help. That's it for today. Check out our Discord for more information about the game: https://discord.gg/6y2NjEpXWv See you guys around! 1917 Studios