patch 1.4.9!

Simmiland

Simmiland is a god-like card game. In this game you indirectly influence a small civilization by manipulating their surroundings by playing cards πŸƒπŸƒπŸƒ Playing cards on different biomes and objects will result in different findings. The way you play the game will define how mankind will develop!

Hi all, here is the 1.4.9 patch! changelog: - you can now use inspect on items in the storage/base window UI - potentially fixed the font cut-off bug - potentially fixed tile bug upon loading a game - maaaaaybe fixed that "black screen though with sound"-bug people had (please let me know if it still persists!) - mankind will now pick up food that's lying around before starving even if their hunger bar is already depleted (added some kind of will to live i suppose) - humans should now pick up tools before crafting new ones (unless they can't reach them) - humans should now double check if food items are actually reachable - humans should now get stuck in a corner anymore trying to grab items that were blown all the way there - humans should now double check if an item is still reachable when gathering and will stop and do something else otherwise - fixed animal pathfinding crash - fixed gunpowder not getting recorded in the compendium when it's made - changed the "Megapolis" achievement so you don't need to have a sky tower anymore, just 10+ population - changed when charcoal is made in the oven it now shoots out of it to make it more clear that it happens (to extra clarify they only make charcoal when the research is done and fuel is at 5% or lower) - researches in the compendium (when playing a game) are now highlighted yellow if you researched it in the current game - disabled clicking on things in the world when cursor is on a window - disabled playing cards when cursor is on a window (unless it's inspect on a storage item) - changed the in-game achievement text for "City" so it reflects the right criterion - changes some compendium logs to be more informative on some vague subjects