Simmiland is a god-like card game. In this game you indirectly influence a small civilization by manipulating their surroundings by playing cards πππ Playing cards on different biomes and objects will result in different findings. The way you play the game will define how mankind will develop!
[b]changelog[/b]
- humans should now only mine ice blocks if they wear a shirt
- lowered all food values
- fixed church meteor crash
- fixed the rocket looking for a portal crash
- fixed meteor tile change crash
- fixed playing endless -> going to menu -> playing classic with no save file results in endless mode
- fixed cacti suggested in smelting compendium entry
- fixed the sheep & bears compendium entries
- fixed some memory leaks (out of memory error)
- oil refinery doesn't need to be build on desert/sand anymore
EDIT
- also fixed "the colonies" and "creator of many things" achievements