Patch 1.1.0 Warzone is now live!

Kill to Collect

Welcome to the last city on Earth. Earn your keep and die trying in Pieces Interactive’s cyberpunk action rogue-like, featuring 1-4 player co-op. Travel down the sleepless cesspool of murderous vagrants and cybernetic freaks, as you slice and dice your way to the lower levels of Geoshelter Alpha.

[h1]Our first free content update for the game is now live![/h1] Check out the details of all the new features in this thread: [url=http://steamcommunity.com/app/241760/discussions/0/368542844488514871/]http://steamcommunity.com/app/241760/discussions/0/368542844488514871/[/url] Apart from the new content the following fixes and changes have been made: [h1]Balance changes[/h1] [b]Ivan Ironfist[/b] - Armorbreaker ability debuff now causes enemy to take double damage on next incoming hit. Previously +1 damage [b]Bounty Target Fights[/b] - A higher amount of Bounty Target cohorts can now spawn before the population cap of the boss room is reached [b]Enemy Rocketlauncher[/b] - Enemy rockets now inflict 3 damage [b]Boss Abilities[/b] - Switched some boss abilities to different Bounty Targets in the Story [b]Perfect room clear[/b] - The perfect room clear tech bonus have been lowered from 20 to 10 for normal difficulty [h1]Bug fixes[/h1] [b]Fair Bounty Rewards[/b] - Bounty Rewards will now be adjusted in value according to the Difficulty level chosen [b]Spectate mode[/b] - Spectate target can now be changed with the mouse. Fixed some GUI issues when spectating [b]Boss Music[/b] - Fixed two instances where the wrong boss music was playing [b]Boss Abilities[/b] - The last Bounty Target (Story) now has the correct abilities [b]Damaged after killing target[/b] - Players no longer takes damage after watching the target clear animation when killing a bounty target [b]Powerups icon[/b] - HUD element no longer switches place after changing floors [b]Pushed off ledges[/b] - When hanging on ledges or being down but not out you should now be invulnerable [b]Necrocrator ledge[/b] - Necrocrators no longer target players hanging from a ledge [b]Akimbo Goon Shooting[/b] - Akimbo Goons will no longer abort their shooting if they target an Ivan-player that blinks [b]Penetrator enemy[/b] - Can now be affected by electricity stun