Developed by a team of experienced modders from the Paradox forum, Darkest Hour is a stand-alone Hearts of Iron game. The game features a mixture of short and in-depth campaigns set across the darkest chapters of the 20th century. Play from the outbreak of the Great War up until the onset of the Cold War.
Hello everyone,
Patch 1.05.2, which until now has been available only as [url=https://forum.paradoxplaza.com/forum/threads/darkest-hour-patch-1-05-2-hot-fix-release.1530186/]download[/url] from our game [url=https://forum.paradoxplaza.com/forum/forums/darkest-hour.554/]subforum[/url] at Paradox, is now available and set as the default version on Steam.
[b]Addressed issues:[/b]
[olist]
[*] Removed unit and brigade types and models limitation to allow values above 127 to be used. Fixed crash on start building custom units of type u_88 or above.
[*] Province improvements ordered from province panel with Ctrl, Shift or Shift+Ctrl (build to the max) sometimes are one level less (for example order 8 instead of 9 infra levels for prov with 10% infra)
[*] Fix CTD on automatic brigade detach from unit in redeployment pool on upgrade to another unit type - 1.02 bug
[*] Fixes various issues with expeditionary forces left under command of another country indefinitely. Reclaim and return all expeditionary forces on:
- separate peace
- making a country puppet
- country ban from alliance
[*] Recalculate alliance leader when old alliance leader is:
- made a puppet
- annexed
[*] Fix not deleted units in redeployment pool on accepted peace with forced disarmament clause.
[*] Fix issue with auto creation of resource convoy from oversea puppets when the puppet country has own convoys. (for example ENG puppet to GER)
[*] Fix issue with maintaining of resource convoys (no transports assigned) from oversea puppets when the puppet has no resources produced in its provinces. (for example OMN puppet to GER)
[*] Fix issue with fleets not getting experience from sunk enemy convoys.
[*] Change combat distance of convoy attack from 0km to attacking fleet's desired range.
[*] Fix issue with secedearea / secederegion commands with default/old logic ([when = 0] or no [when] specified) together with [which = -1] (secede to current controller) preventing secession of provinces - 1.02 bug
[/olist]
[b]Other changes:[/b]
[olist]
[*] Added option for air units on Naval Strike mission to attack enemy convoys.
[*] Set the country with most IC as alliance leader when the old leader is removed from the alliance (made puppet or annexed). Note: Player controlled countries still get a bonus of 100 points.
[*] Removed cost for trade deals between allied or puppet-master countries.
[/olist]
More on patch 1.05.2 can be found [url=https://forum.paradoxplaza.com/forum/threads/darkest-hour-patch-1-05-2-hot-fix-release.1530186/]here[/url].
We are working on new content and features for Patch 1.06, but as of now we don't have a timeline. For more details and to stay updated, please refer to the [url=https://forum.paradoxplaza.com/forum/index.php?forums/darkest-hour.554/]Paradox forum[/url].
[b]Notes:[/b]
[list]
[*] Save-games and mods for 1.04 are [b]NOT[/b] compatible with 1.05.2.
[*] Save-games and mods for 1.05 or 1.05.1 are compatible with 1.05.2.
[*] Patch 1.05.1 and previous patches are still available on the Beta tab.
[/list]
Checksums should remain unchanged from 1.05/1.05.1:
[b]KVZZ [/b]- Darkest Hour Full
[b]TENE[/b] - Darkest Hour Light
[b]LNIC [/b]- No mods (Darkest Hour Core)