[h1]1.0.2[/h1]
Patch 1.02 comes with a heap of awesome new stuff. Breakdown below!
[b]Game[/b]
[list]
[*]Added global leaderboards.
[*]Leaderboards now automatically pop-up in victory screen.
[*]Improved discoverability in the community level browser.
[*]Added “Hot”, “Top”, and “New” sorting options.
[*]Added paging to featured levels - players can now browse the previous featured levels backlog.
[*]Added GDPR compliance.
[*]Project has been restructured to allow for smaller patch sizes in the future.
[*]Added Chinese Localisation (PC, Mobile)
[/list]
[b]Editor[/b]
[list]
[*]Max allowed density has been raised by 50%
[*]Max level size has been raised by 25%
[*]Added two new editor components: Value Condition component & Bounce component
[*]Added the option for map creators to lock what vehicles can be used on their level.
[*]Upload level errors now more accurately describes the reason for the failed upload.
[*]The editor now displays the total amount of objects in a level.
[/list]
New Editor Props
[list]
[*]Generic vehicle box: Switch to any vehicle.
[*]lluminati triangle
[*]Hamburger
[*]Frog Soup
[*]Frog Popsicle
[*]Frog Sushi
[*]Diving Goggles
[*]Clock
[*]Grilled Chicken
[*]Chicken Club
[*]Chicken bucket
[/list]
[b]Bug Fixes[/b]
[list]
[*]Fixed an issue where custom level music would not start playing.
[*]Fixed inaccurate collision on “Concrete cluster 3, 4” and “Cucumber”.
[*]Fixed minor issue in Moon Key base where a lighting-box would not enable properly.
[*]Fixed a rare crash that could occur when placing objects in a high density area. (Editor)
[*]Fixed bug where menu navigation would stop working when removing components in the editor. (Editor)
[/list]
Including changes for 1.0.1 here as well for good measure :)
[h1]1.0.1[/h1]
[b]Game[/b]
[list]
[*]General optimizations. So much faster so many more frames per second.
[*]New upload level menu that simplifies saving and uploading levels with a controller.
[*]Community level browser now remembers your filter settings during the same session (still resets if game is exited).
[*]Fixed an issue where some objects had incorrect scaling values on PC and PS4.
[*]Added death meshes for slippy.
[*]Overworld now displays progress for each individual level.
[*]Added visually distinguishing features for levels from different platforms -
New icon in the level list in Community browser.
[/list]
[b]Bug Fixes[/b]
[list]
[*]Fixed a bug in level Backlash where the camera could lock-up.
[*]Fixed a text-string in the options that could be confusing for users. It mentioned graphical settings even though only audio was changed.
[*]Fixed a rare load-asset bug that could cause some assets to not be loaded in properly.
[*]Fixed a bug where hide/unhide stopped working in the editor. (Editor)
[/list]
Have fun <3.