Patch 1.02 - WOOOP

[h1]1.0.2[/h1] Patch 1.02 comes with a heap of awesome new stuff. Breakdown below! [b]Game[/b] [list] [*]Added global leaderboards. [*]Leaderboards now automatically pop-up in victory screen. [*]Improved discoverability in the community level browser. [*]Added “Hot”, “Top”, and “New” sorting options. [*]Added paging to featured levels - players can now browse the previous featured levels backlog. [*]Added GDPR compliance. [*]Project has been restructured to allow for smaller patch sizes in the future. [*]Added Chinese Localisation (PC, Mobile) [/list] [b]Editor[/b] [list] [*]Max allowed density has been raised by 50% [*]Max level size has been raised by 25% [*]Added two new editor components: Value Condition component & Bounce component [*]Added the option for map creators to lock what vehicles can be used on their level. [*]Upload level errors now more accurately describes the reason for the failed upload. [*]The editor now displays the total amount of objects in a level. [/list] New Editor Props [list] [*]Generic vehicle box: Switch to any vehicle. [*]lluminati triangle [*]Hamburger [*]Frog Soup [*]Frog Popsicle [*]Frog Sushi [*]Diving Goggles [*]Clock [*]Grilled Chicken [*]Chicken Club [*]Chicken bucket [/list] [b]Bug Fixes[/b] [list] [*]Fixed an issue where custom level music would not start playing. [*]Fixed inaccurate collision on “Concrete cluster 3, 4” and “Cucumber”. [*]Fixed minor issue in Moon Key base where a lighting-box would not enable properly. [*]Fixed a rare crash that could occur when placing objects in a high density area. (Editor) [*]Fixed bug where menu navigation would stop working when removing components in the editor. (Editor) [/list] Including changes for 1.0.1 here as well for good measure :) [h1]1.0.1[/h1] [b]Game[/b] [list] [*]General optimizations. So much faster so many more frames per second. [*]New upload level menu that simplifies saving and uploading levels with a controller. [*]Community level browser now remembers your filter settings during the same session (still resets if game is exited). [*]Fixed an issue where some objects had incorrect scaling values on PC and PS4. [*]Added death meshes for slippy. [*]Overworld now displays progress for each individual level. [*]Added visually distinguishing features for levels from different platforms - New icon in the level list in Community browser. [/list] [b]Bug Fixes[/b] [list] [*]Fixed a bug in level Backlash where the camera could lock-up. [*]Fixed a text-string in the options that could be confusing for users. It mentioned graphical settings even though only audio was changed. [*]Fixed a rare load-asset bug that could cause some assets to not be loaded in properly. [*]Fixed a bug where hide/unhide stopped working in the editor. (Editor) [/list] Have fun <3.