Hello Pilots!
This is our biggest update yet. We have focused a lot on the User Interface, which we knew we wanted to change since many months ago. When you start Animal Super Squad now, there will be a totally new user interface where community-created levels will be much more visible than they used to be. It still might have some bugs though, so please try it out and let us know how it works for you. We also made Bonus levels much easier to find, added a bunch of hats, and also added some new vehicles that were previously cut from the game due to time constraints. Let us know what you think of the new vehicles, as we will be removing them for launch while we rework them!
Here is a rundown of all the new stuff:
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[*]UI - > completely overhauled main menu User Interface
[*]New community features -> You can now edit and remove your own levels. You can also locally download other people’s levels.
[*]Pilot jump -> we have played around a bit with the pilot jump and made some small changes to make it feel a bit better. Please feedback and let us know what you think!
[*]Featured levels -> we are making some changes to our back-end code, so that’s why we haven’t featured any new levels. We’re working on it and you’re going to see new featured levels soon.
[*]Bonus levels -> We really liked the bonus levels, but we noticed a lot of people never found them. So now bonus levels are much easier to find (but still really hard to beat!).
[*]Hats -> Many new hats added, and a lot of them are in the hiding places that bonus levels used to be. Go find them!
[*]Level Editor tutorial -> We have added a tutorial level to the level editor. The first time you start the level editor you will be asked if you want to start the tutorial. The tutorial level can also be found in your local levels list.
[*]Editor limits -> We have had a lot of issues with performance in the editor, and we really want to make the editor as accessible as possible for everyone. We are testing out a performance limit in the editor, where only a certain amount of components and physics objects are allowed. This is probably going to feel very limiting in the beginning, but we would love to see what kind of levels people make with this limitation in place, and we would like to hear your feedback after you’ve tried it out for a while and gotten a bit used to it.
P.S. Pink color - Objects too closely clustered together. Red color - too many physics objects simulating.
[*]NEW VEHICLES -> these are vehicles that we worked on during development a while ago, but never finished. We unlocked them for everyone (but only for the community-made levels). Please try them out, let us know what you think, because we will probably remove them later for launch while we rework them. But remember, these are half-done, really strange vehicles
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Love to hear your thoughts!
Best
Doublemoose <3