[h1][b]World 2 is here![/b][/h1]
We have added a new world to the main campaign! You can now play the whole world 2/Billinge Caverns campaign. Aw yiss.
That’s 8 levels, 6 bonus levels, 8 new hats. Damn son.
IF YOU WANT TO BE COOL, you should sign up for our mailing list here: http://eepurl.com/c_ScMH
[h1][b]New stuff[/b][/h1]
[list]
[*]Overworld progress bars! Overworld now shows how many levels / collectibles you’ve found
[*]Banana hat added to first world
[*]All Early Access pioneers are awarded with a constructor hat <3
[*]Added a kill sphere
[/list]
[h1][b]Improvements[/b][/h1]
[list]
[*]We consulted Isaac Newton and fixed some physics bugs while also stabilizing the game at low FPS.
[*]Fruit Objects can now activate triggers
[*]Some utilities now spawn with default components on them. E.g. the trigger box comes with a trigger component
[*]Better-errr button (Buttons are no longer physics based)
[*]The Spawn Animation now plays in the editor if you play from the start
[*]Tweaked physics on Toilet, Bike + Kopter and Flame Flower to feel more bouncy
[*]Made “Loading Level...” text In editor larger and changed to correct font
[*]Boosted kopter power and decreased resource cost. It’s better now.
[*]Minor tweaks to pilot feel. Should be snappier now.
[/list]
[h1][b]Fixes[/b][/h1]
[list]
[*]There is now a limit for how many impact particles the pilot can spawn when hit
[*]Fixed a bug where objects would be hidden upon resetting after a transform component set the object’s scale to 0
[*]Object Impact sounds no longer pop when a cloned object disappears
[*]Fixed issue where the options menu would ask to discard changes, even if there weren’t any.
[*]Fixed a bug where motion blur would always set itself to High regardless of the settings specified in the option menu.
[*]Fixed a scaling issue with the boost bars when playing in the editor
[*]Removed Redundant “Power” variable from physically animated objects
[*]Unlocking bonus levels now display proper border and description of what you’ve found
[*]Bounce Pillows now have proper particle sound effects
[*]Bounce Pillows now always bounce you upwards in some way
[*]Monkeybot9000 now have a particle and sound effect when hitting something
[*]Updated the ending sequence when taking a goal so objects now spin and spawn more explosions for a fancier effect
[/list]
[b]Also:[/b] new set of featured levels. You're getting better and better. Damn. Can't wait to see what comes next <3
Have fun!