Patch 1.0.995

Wantless : Solace at World’s End

In this dystopic sci-fi Tactical RPG, save your patients from themselves. Craft your skills among millions of combinations, heal the mind and face ever growing nightmares in 10mn runs. Will you overcome the insidious being chasing you across minds?

Hi there! Here are the patch notes for today's patch, with a few minor quality of life improvements and bug fixes. [h2]I - QUALITY OF LIFE[/h2] [list] [*] You can now search for perk names & descriptions on the Mind tree. [*] Allied Thirst summons no longer spawn Haze. [*] Foul ground no longer benefits from Healing multiplier, which should dramatically reduce its healing output on legendary and enhanced enemies. [*] Added an instability warning on the skill preview when raycasting a skill that would damage Sanity bound entities. [*] Fuse/Alter again now shows proper cost values on the recipe. [*] Added a few missing glossary entries. [*] The Hematophagous effect no longer forces the next skill’s cost to be paid with HP if you don’t have enough HP. [*] You can now use “sublime” as a keyword when searching for equipment. [*] Uncommon item background gradient was made a little darker so color blind players have an easier time distinguishing them from Legendary items. [/list] [h2]II - BUG FIXES[/h2] [list] [*] Fixed a potential soft-lock caused by attaching healing reduction above 100% to enemies. [*] Fixed a potential soft-lock when enemies were killed while targeted by an ally summon's charged skill. [*] Fixed a potential soft-lock when enemies died on your summons’ tile effects while using the Inventiveness Mind tree perk. [*] Fixed a bug with the Exemplarity Mind tree perk that allowed allies to get identical buffs twice. [*] Fixed a bug with the Exemplarity Mind tree perk that prevented it from using synapse modifiers on aura buffs, and that caused allies summoned after the aura’s cast to get a smaller buff. [*] Fixed a bug with the Exemplarity Mind tree perk that allowed allies to get identical buffs twice. [*] Fixed a bug that caused Automatons & Totems to have double base hp and damage. [*] Fixed a few modifier enhance values that weren’t properly altering the original values. [*] Fixed a few display issues with modifier range values. [*] Fixed a bug that allowed you to quickly cast a skill for free while a Dark Secret was spawning. [*] Fixed a bug that prevented cleanse from removing Time bomb and Sticky bomb effects. [*] Fixed a bug that prevented allied doppels from playing. [*] Fixed a bug that prevented melee echo damage from the Spontaneity Mind tree perk from triggering the Cruel Tri-perpetuation synapse’s reset. [*] Fixed a bug that caused tile effect debuffs to remain forever after beating a Dark secret on them. [*] Fixed a bug that caused "+x range while Hasted" modifiers to always grants 1 range, regardless or roll. [*] Fixed a bug that prevented Silent melody tile effects from applying Silence. [*] Fixed a few descriptions. [/list] [img]{STEAM_CLAN_IMAGE}/41455251/8e8376c5a4e0e179c1a05e04dfbc7cfb71b5f13e.png[/img] [h1]Join the Community![/h1] You can find us on [url=https://twitter.com/WantlessGame]Twitter[/url], [url=https://www.facebook.com/Wantless-107044012277207]Facebook[/url] and [url=https://www.instagram.com/wantlessgame/]Instagram[/url], or you may head over to our [url=https://discord.com/invite/ABKvJdbxhy]Discord[/url] server. We have also set up a community section over on [url=https://www.reddit.com/r/Wantless/]Reddit[/url] where you can freely share and engage in discussions about Wantless. We are grateful for your time and your continued support. [i]Stay tuned![/i]