Patch 1.0.995

Hi there! Here are the patch notes for today's patch, with a few minor quality of life improvements and bug fixes. [h2]I - QUALITY OF LIFE[/h2] [list] [*] You can now search for perk names & descriptions on the Mind tree. [*] Allied Thirst summons no longer spawn Haze. [*] Foul ground no longer benefits from Healing multiplier, which should dramatically reduce its healing output on legendary and enhanced enemies. [*] Added an instability warning on the skill preview when raycasting a skill that would damage Sanity bound entities. [*] Fuse/Alter again now shows proper cost values on the recipe. [*] Added a few missing glossary entries. [*] The Hematophagous effect no longer forces the next skill’s cost to be paid with HP if you don’t have enough HP. [*] You can now use “sublime” as a keyword when searching for equipment. [*] Uncommon item background gradient was made a little darker so color blind players have an easier time distinguishing them from Legendary items. [/list] [h2]II - BUG FIXES[/h2] [list] [*] Fixed a potential soft-lock caused by attaching healing reduction above 100% to enemies. [*] Fixed a potential soft-lock when enemies were killed while targeted by an ally summon's charged skill. [*] Fixed a potential soft-lock when enemies died on your summons’ tile effects while using the Inventiveness Mind tree perk. [*] Fixed a bug with the Exemplarity Mind tree perk that allowed allies to get identical buffs twice. [*] Fixed a bug with the Exemplarity Mind tree perk that prevented it from using synapse modifiers on aura buffs, and that caused allies summoned after the aura’s cast to get a smaller buff. [*] Fixed a bug with the Exemplarity Mind tree perk that allowed allies to get identical buffs twice. [*] Fixed a bug that caused Automatons & Totems to have double base hp and damage. [*] Fixed a few modifier enhance values that weren’t properly altering the original values. [*] Fixed a few display issues with modifier range values. [*] Fixed a bug that allowed you to quickly cast a skill for free while a Dark Secret was spawning. [*] Fixed a bug that prevented cleanse from removing Time bomb and Sticky bomb effects. [*] Fixed a bug that prevented allied doppels from playing. [*] Fixed a bug that prevented melee echo damage from the Spontaneity Mind tree perk from triggering the Cruel Tri-perpetuation synapse’s reset. [*] Fixed a bug that caused tile effect debuffs to remain forever after beating a Dark secret on them. [*] Fixed a bug that caused "+x range while Hasted" modifiers to always grants 1 range, regardless or roll. [*] Fixed a bug that prevented Silent melody tile effects from applying Silence. [*] Fixed a few descriptions. [/list] [img]{STEAM_CLAN_IMAGE}/41455251/8e8376c5a4e0e179c1a05e04dfbc7cfb71b5f13e.png[/img] [h1]Join the Community![/h1] You can find us on [url=https://twitter.com/WantlessGame]Twitter[/url], [url=https://www.facebook.com/Wantless-107044012277207]Facebook[/url] and [url=https://www.instagram.com/wantlessgame/]Instagram[/url], or you may head over to our [url=https://discord.com/invite/ABKvJdbxhy]Discord[/url] server. We have also set up a community section over on [url=https://www.reddit.com/r/Wantless/]Reddit[/url] where you can freely share and engage in discussions about Wantless. We are grateful for your time and your continued support. [i]Stay tuned![/i]