Hi there!
Here are the patch notes for today's patch, with a few minor quality of life improvements and bug fixes.
[h2]I - QUALITY OF LIFE[/h2]
[list]
[*] You can now search for perk names & descriptions on the Mind tree.
[*] Allied Thirst summons no longer spawn Haze.
[*] Foul ground no longer benefits from Healing multiplier, which should dramatically reduce its healing output on legendary and enhanced enemies.
[*] Added an instability warning on the skill preview when raycasting a skill that would damage Sanity bound entities.
[*] Fuse/Alter again now shows proper cost values on the recipe.
[*] Added a few missing glossary entries.
[*] The Hematophagous effect no longer forces the next skill’s cost to be paid with HP if you don’t have enough HP.
[*] You can now use “sublime” as a keyword when searching for equipment.
[*] Uncommon item background gradient was made a little darker so color blind players have an easier time distinguishing them from Legendary items.
[/list]
[h2]II - BUG FIXES[/h2]
[list]
[*] Fixed a potential soft-lock caused by attaching healing reduction above 100% to enemies.
[*] Fixed a potential soft-lock when enemies were killed while targeted by an ally summon's charged skill.
[*] Fixed a potential soft-lock when enemies died on your summons’ tile effects while using the Inventiveness Mind tree perk.
[*] Fixed a bug with the Exemplarity Mind tree perk that allowed allies to get identical buffs twice.
[*] Fixed a bug with the Exemplarity Mind tree perk that prevented it from using synapse modifiers on aura buffs, and that caused allies summoned after the aura’s cast to get a smaller buff.
[*] Fixed a bug with the Exemplarity Mind tree perk that allowed allies to get identical buffs twice.
[*] Fixed a bug that caused Automatons & Totems to have double base hp and damage.
[*] Fixed a few modifier enhance values that weren’t properly altering the original values.
[*] Fixed a few display issues with modifier range values.
[*] Fixed a bug that allowed you to quickly cast a skill for free while a Dark Secret was spawning.
[*] Fixed a bug that prevented cleanse from removing Time bomb and Sticky bomb effects.
[*] Fixed a bug that prevented allied doppels from playing.
[*] Fixed a bug that prevented melee echo damage from the Spontaneity Mind tree perk from triggering the Cruel Tri-perpetuation synapse’s reset.
[*] Fixed a bug that caused tile effect debuffs to remain forever after beating a Dark secret on them.
[*] Fixed a bug that caused "+x range while Hasted" modifiers to always grants 1 range, regardless or roll.
[*] Fixed a bug that prevented Silent melody tile effects from applying Silence.
[*] Fixed a few descriptions.
[/list]
[img]{STEAM_CLAN_IMAGE}/41455251/8e8376c5a4e0e179c1a05e04dfbc7cfb71b5f13e.png[/img]
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