Hi there!
Here's the changelog for the second full release patch, containing fixes to multiple bugs you've reported and helped identify, along with a few minor quality of life improvements.
[h2]I - QUALITY OF LIFE[/h2]
[list]
[*] Holding CTRL when inspecting a Synapse or Equipment item will now display the full list of available modifiers it can roll.
[*] The synapse inventory search field will now take effect descriptions into account (rolled modifiers are still not looked up).
[*] Efficiency synapse AP cost and Cooldown sort modes now also secondarily sort by the other resource (e.g AP cost sort will go 2/0 > 2/1 > 2/2 > 2/3 > 2/5).
[*] Shop “default items” are now mentioned during the Shop tutorial.
[*] “ENTER” can now be used to confirm shop popups. Keyboard confirms still don't work on popups outside the shop UI.
[*] Chest unlock conditions/objectives now display for longer when entering a new room, so they’re harder to miss.
[*] All coats can now roll the same set of modifiers (they often used to be limited to either offense or defense modifiers depending on the item).
[/list]
[h2]II - BUG FIXES[/h2]
[list]
[*] Fixed a bug that prevented fusion recipes from properly updating certain synapse parameters such as the number of effect slots.
[*] Fixed a bug that allowed you to buy items without having enough currency when confirming with keyboard shortcuts.
[*] Fixed a bug that prevented skills with HP or Instability cost from being used while at low AP.
[*] Fixed a bug that caused Transmute with certain synapses & modifier combinations to fail and trigger a soft-lock.
[*] Fixed a bug that prevented the “Clearing x tile effects causes you to Swell” Gust modifier from working properly.
[*] Fixed a bug that prevented Impulse damage modifiers from working on Eiris’ impulses.
[*] Fixed a bug that prevented “-1 AP cost while at maximum AP” modifier from functioning while you had Overcharge.
[*] Fixed a bug that prevented equipment from being sold from the Alter menu.
[*] Fixed a few missing summon effect synapse icons.
[*] Fixed a bug that prevented certain synapse modifiers from properly getting enhanced (there are still a few others with the same issue).
[*] Fixed a bug that prevented lifesteal from triggering when hitting shields.
[*] Fixed and adjusted multiple descriptions.
[*] Added a few missing glossary entries.
[*] Fixed a bug that allowed you to dash onto invisible entities with the “You can dash through entities” modifier, causing the entity to become buggy.
[*] Reduced the abnormally long freeze that occurred when selling many items at once (there’s still a freeze depending on the count).
[*] Fixed a bug that could lead the zoom level to become wrong on the hub after pressing ESC during the mind tree zoom animation.
[*] Fixed a bug that caused the additional summon hp modifiers on equipment to yield lower-than-expected values.
[*] Fixed a bug that prevented the [ALT] modifier from functioning on synapse collections.
[*] Added a safeguard for edge cases where enemies kept sticky tile effects (often due to being hit with a Push + Gust skill while standing on a tile effect). These ghost effects are now removed when the enemy’s turn starts.
[*] Removed on-death Tearpool spread on Worthless and Waste enemies as a tentative fix to rare soft-locks with these enemies (we’re not sure it’s actually fixed as this one's particularly hard to reproduce).
[*] Fixed a bug that caused Punch to ignore line of sight under certain conditions (if your Punch currently ignores line of sight, it might still do until you change it again).
[*] Fixed a rare bug that could cause old saves to max out Enhance at level 3.
[*] Fixed a misplaced on-hover tooltip.
[*] Abdicated duty now inflicts Oppress, to circumvent possible edge cases with Hyper-empathy.
[*] Fixed a bug that caused the “Enemies do not benefit” Flow modifier to prevent allies from using it too.
[/list]
[img]{STEAM_CLAN_IMAGE}/41455251/8e8376c5a4e0e179c1a05e04dfbc7cfb71b5f13e.png[/img]
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