In this dystopic sci-fi Tactical RPG, save your patients from themselves. Craft your skills among millions of combinations, heal the mind and face ever growing nightmares in 10mn runs. Will you overcome the insidious being chasing you across minds?
Hi there!
Here's the changelog for the second full release patch, containing fixes to multiple bugs you've reported and helped identify, along with a few minor quality of life improvements.
[h2]I - QUALITY OF LIFE[/h2]
[list]
[*] Holding CTRL when inspecting a Synapse or Equipment item will now display the full list of available modifiers it can roll.
[*] The synapse inventory search field will now take effect descriptions into account (rolled modifiers are still not looked up).
[*] Efficiency synapse AP cost and Cooldown sort modes now also secondarily sort by the other resource (e.g AP cost sort will go 2/0 > 2/1 > 2/2 > 2/3 > 2/5).
[*] Shop “default items” are now mentioned during the Shop tutorial.
[*] “ENTER” can now be used to confirm shop popups. Keyboard confirms still don't work on popups outside the shop UI.
[*] Chest unlock conditions/objectives now display for longer when entering a new room, so they’re harder to miss.
[*] All coats can now roll the same set of modifiers (they often used to be limited to either offense or defense modifiers depending on the item).
[/list]
[h2]II - BUG FIXES[/h2]
[list]
[*] Fixed a bug that prevented fusion recipes from properly updating certain synapse parameters such as the number of effect slots.
[*] Fixed a bug that allowed you to buy items without having enough currency when confirming with keyboard shortcuts.
[*] Fixed a bug that prevented skills with HP or Instability cost from being used while at low AP.
[*] Fixed a bug that caused Transmute with certain synapses & modifier combinations to fail and trigger a soft-lock.
[*] Fixed a bug that prevented the “Clearing x tile effects causes you to Swell” Gust modifier from working properly.
[*] Fixed a bug that prevented Impulse damage modifiers from working on Eiris’ impulses.
[*] Fixed a bug that prevented “-1 AP cost while at maximum AP” modifier from functioning while you had Overcharge.
[*] Fixed a bug that prevented equipment from being sold from the Alter menu.
[*] Fixed a few missing summon effect synapse icons.
[*] Fixed a bug that prevented certain synapse modifiers from properly getting enhanced (there are still a few others with the same issue).
[*] Fixed a bug that prevented lifesteal from triggering when hitting shields.
[*] Fixed and adjusted multiple descriptions.
[*] Added a few missing glossary entries.
[*] Fixed a bug that allowed you to dash onto invisible entities with the “You can dash through entities” modifier, causing the entity to become buggy.
[*] Reduced the abnormally long freeze that occurred when selling many items at once (there’s still a freeze depending on the count).
[*] Fixed a bug that could lead the zoom level to become wrong on the hub after pressing ESC during the mind tree zoom animation.
[*] Fixed a bug that caused the additional summon hp modifiers on equipment to yield lower-than-expected values.
[*] Fixed a bug that prevented the [ALT] modifier from functioning on synapse collections.
[*] Added a safeguard for edge cases where enemies kept sticky tile effects (often due to being hit with a Push + Gust skill while standing on a tile effect). These ghost effects are now removed when the enemy’s turn starts.
[*] Removed on-death Tearpool spread on Worthless and Waste enemies as a tentative fix to rare soft-locks with these enemies (we’re not sure it’s actually fixed as this one's particularly hard to reproduce).
[*] Fixed a bug that caused Punch to ignore line of sight under certain conditions (if your Punch currently ignores line of sight, it might still do until you change it again).
[*] Fixed a rare bug that could cause old saves to max out Enhance at level 3.
[*] Fixed a misplaced on-hover tooltip.
[*] Abdicated duty now inflicts Oppress, to circumvent possible edge cases with Hyper-empathy.
[*] Fixed a bug that caused the “Enemies do not benefit” Flow modifier to prevent allies from using it too.
[/list]
[img]{STEAM_CLAN_IMAGE}/41455251/8e8376c5a4e0e179c1a05e04dfbc7cfb71b5f13e.png[/img]
[h1]Join the Community![/h1]
You can find us on [url=https://twitter.com/WantlessGame]Twitter[/url], [url=https://www.facebook.com/Wantless-107044012277207]Facebook[/url] and [url=https://www.instagram.com/wantlessgame/]Instagram[/url], or you may head over to our [url=https://discord.com/invite/ABKvJdbxhy]Discord[/url] server. We have also set up a community section over on [url=https://www.reddit.com/r/Wantless/]Reddit[/url] where you can freely share and engage in discussions about Wantless.
We are grateful for your time and your continued support.
[i]Stay tuned![/i]